NullReferenceException at Zone.OnBuildingBlockEnter
When I load the plug in I have lots of lags, I must unload if players want to play...



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Please help !!! No solution ! I must unload the plugin if I want my players can play

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PLEASE HELP !!!!!! Always lagging when someone build with ZoneManager loaded, when I unload the plugin all is good, I lost players, please make an update !!!
Why are you letting players build in zones. Are this safe zones, ie. PVE? I would do the opposite if so, make the whole map PVE, and then add PVP zones and not let players build in those zones, thus eliminating your issue of players building within Zones.
it's what I do ;)
this is not crashing my server (not currently as one person is building) but may potentially become a problem. Every piece someone lays down gives this message even when not building in a zone.

(20:14:10) | Failed to call hook 'OnEntitySpawned' on plugin 'ZoneManager v2.5.15' (NullReferenceException: )

at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)

at Oxide.Plugins.ZoneManager+Zone.OnBuildingBlockEnter (BuildingBlock buildingBlock) [0x00063] in <1fc00134e00f47a4b31904a1fee6b5f5>:0

at Oxide.Plugins.ZoneManager.OnEntitySpawned (BaseNetworkable entity) [0x0008a] in <1fc00134e00f47a4b31904a1fee6b5f5>:0

at Oxide.Plugins.ZoneManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00433] in <1fc00134e00f47a4b31904a1fee6b5f5>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9affce1cd15c4ec183941adef8db1722>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <4452f821def6406d834e4149849fe7ea>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <4452f821def6406d834e4149849fe7ea>:0