Lag on entering/exiting and zone within a zone

Great plugin :)

I'm wondering if I am doing something unintended or if other people are seeing this, I have a small portion of the map zet up as PVE only zone, within that zone I have another small zone setup with nodecay for a community building.

All is working great, PvP is blocked in larger zone, no decay in the smaller zone.  But when players enter/leave the smaller zone they lag, I have also tested this and see it.

I have tried it with and without the parentID, and RUST/Oxide and the plugin are all at the latest versions at the time I am writing this.  For now I'm not using the zone within a zone, but it would be really good to understand if it should work and what I'm doing wrong.....

Hi

We had the same experience.  Large zone with small zones inside.  Using the parent functionality created extreme lag as players or entities entered/exited the zone.

I have this same issue. I was about to make this same post.
There is a zone covering half the map that has nodestroy on. I created a small zone over the launch site and turned off nodestroy because with nodestroy that means bradley would not take damage.

Whenever someone enters/exits that zone, the entire server lags REALLY REALLY badly.
I wonder if there is a way to have nodestroy be on, but vehicles can still take damage?

ive found when you got 2 zones next to each other the primeiter will joilt or lag you and get stuck! even with one zone. any solutions in play?

Merged post

video showing what happens with the zones. https://youtu.be/e30-sEMRlZ8

bD9JMcIDbgfrN0D.PNG Byza

ive found when you got 2 zones next to each other the primeiter will joilt or lag you and get stuck! even with one zone. any solutions in play?

Merged post

video showing what happens with the zones. https://youtu.be/e30-sEMRlZ8

Thats not lag, you have a collider from something in the way

well that collider comes from the zone manager, as soon as i remove that zone its gone.