Awesome with the new safezone option. Would be great if you could add these flags in next update.
if (baseEntity is ModularCar)
{
if (HasEntityFlag(baseEntity, ZoneFlags.NoVehicleSpawn))
baseEntity.Invoke(() => baseEntity.Kill(BaseNetworkable.DestroyMode.None), 0.1f);
}
if (baseEntity is HotAirBalloon)
{
if (HasEntityFlag(baseEntity, ZoneFlags.NoHotAirBalloonSpawn))
baseEntity.Invoke(() => baseEntity.Kill(BaseNetworkable.DestroyMode.None), 0.1f);
}
if (baseEntity is RidableHorse)
{
if (HasEntityFlag(baseEntity, ZoneFlags.NoRidableHorseSpawn))
baseEntity.Invoke(() => baseEntity.Kill(BaseNetworkable.DestroyMode.None), 0.1f);
} NoVehicleSpawn = 1UL << 54,
NoHotAirBalloonSpawn = 1UL << 55,
NoRidableHorseSpawn = 1UL << 56,