NoMetabolism flag additionSuggestion

I was actually a bit surprised that I did not see this simple flag requested here somewhere already. My servers incorperate a jail system for various offenses, and sometimes a player will be sitting in there for quite some time, depending on the severety of their actions. A common issue reoccurs where a player will either refuse to eat (lol) or is already starving/dehydrated when they were jailed. This results in some funny situations but it can also be a nuisance. I thought it would be quite useful overall if there were a way in which they would always maintain the max default values for metabolism while within the 'jail' zone (250 hydration, 500 energy).

If at all possible, please consider this small idea for a future rendition of the plugin. I would be most grateful, and I know others would find it useful as well.

Blessings,

-Psyche

Its probally not in the plugin as such becuase there are already flags you can use to prevent death or you could just change the zone comfort levels, if a player's comfort is at a constant their vitals will not decrease and prevent death
5d9927c0e457f.png MikeIceKidd
Its probally not in the plugin as such becuase there are already flags you can use to prevent death or you could just change the zone comfort levels, if a player's comfort is at a constant their vitals will not decrease and prevent death

I will check into these possibilities. I did attempt to use the pvpgod and pvegod flags to my advantage here, but they had no effect on preventing death from hunger or thirst. I did not consider changing the zone comfort levels yet. Do you have any quick tips on how to accomplish that part? I do not see anything in the description or configuration about comfort levels. I suppose I could always put heaters and pookie bears in each cell.

EDIT: I tested the loss of health while my character was dehydrated, and had a 100% comfort level at the time. Still took a loss of 1 HP every time the server.metabolismtick ran. I am unsure if this feature works the way you described. Perhaps I am doing something wrong. Thanks for any advice regardless. Bless.

-Psyche

5e879797e08df.jpg Psyche

I will check into these possibilities. I did attempt to use the pvpgod and pvegod flags to my advantage here, but they had no effect on preventing death from hunger or thirst. I did not consider changing the zone comfort levels yet. Do you have any quick tips on how to accomplish that part? I do not see anything in the description or configuration about comfort levels. I suppose I could always put heaters and pookie bears in each cell.

EDIT: I tested the loss of health while my character was dehydrated, and had a 100% comfort level at the time. Still took a loss of 1 HP every time the server.metabolismtick ran. I am unsure if this feature works the way you described. Perhaps I am doing something wrong. Thanks for any advice regardless. Bless.

-Psyche

Edit the zone_data.json file and change the Comfort value. Ex. "Comfort": 100.0,

Then just reload the ZoneManager.

5e879797e08df.jpg Psyche

I will check into these possibilities. I did attempt to use the pvpgod and pvegod flags to my advantage here, but they had no effect on preventing death from hunger or thirst. I did not consider changing the zone comfort levels yet. Do you have any quick tips on how to accomplish that part? I do not see anything in the description or configuration about comfort levels. I suppose I could always put heaters and pookie bears in each cell.

EDIT: I tested the loss of health while my character was dehydrated, and had a 100% comfort level at the time. Still took a loss of 1 HP every time the server.metabolismtick ran. I am unsure if this feature works the way you described. Perhaps I am doing something wrong. Thanks for any advice regardless. Bless.

-Psyche

You can also use chat commands, edit the zone you your want to edit with the /zone_edit "id" command then just type in /zone comfort "value"
e.g. /zone comfort 100

Same can be done for the temperature and raditation settings too.

How I know this feature works the way im describing is if you sit in a chair or stand near a rug u gain comfort and I used to use this in the vanilla servers to afk without dying, comfort reduces consumption levels which in turn keeps your health from draining.

5d9927c0e457f.png MikeIceKidd

You can also use chat commands, edit the zone you your want to edit with the /zone_edit "id" command then just type in /zone comfort "value"
e.g. /zone comfort 100

Same can be done for the temperature and raditation settings too.

How I know this feature works the way im describing is if you sit in a chair or stand near a rug u gain comfort and I used to use this in the vanilla servers to afk without dying, comfort reduces consumption levels which in turn keeps your health from draining.

Thanks a million you guys. That helped me sort out the comfort settings thoroughly. I set the comfort level as you described to me, and I can verify that it is set correctly by typing: zone_edit "ID"

I can clearly see that the zone settings are as follows: Comfort: 100

Yet when a player is dehydrated (hydration is at 0) then health value will still decline regardless once metabolism tick runs. I feel as if I am missing a step here. I have no other plugins that alter metabolism, nor any plugins that alter zones except for ZoneManger. From what I can read online comfort values will significantly reduce the rate of metabolism (shown here: http://rust.fandom.com/wiki/Status_Effects) but I cannot find any documentation to substanciate it as removing the effect of metabolism entirely. When starving or dehydrated (hunger or thirst at 0) it still seems to drain health despite having 100% comfort, albeit at a much slower rate. I'll have to keep messing with it to figure out why my server seems to be functioning differently than yours. I appreciate the support here. :)