Flags spilling over into non-zoned areas?
anyone have issues with zone manager flags spilling over to non zoned areas on the server? for example. when players warp to say oiltown or town, etc, when they warp out, the flags from that zone stick with them. so if I have nocraft in that zone, when they go back home, they cannot craft. same with nobuild, undestruct, ect. I have a PvE server running True PvE.
That can happen with teleports unfortunatly... And same with vanish. It doesnt trigger exiting zone
ok. thank you.
5ba216a6d7f65.png Orange
That can happen with teleports unfortunatly... And same with vanish. It doesnt trigger exiting zone

Orange, if I were to set the NoTeleport flag, could this force them to warp to another location (not TP to say a home) to then exit the zone to trigger exiting zone?

CDNDiesel
Orange, if I were to set the NoTeleport flag, could this force them to warp to another location (not TP to say a home) to then exit the zone to trigger exiting zone?

yep, it must in theory help you

The plugin detects when players are teleported out of a zone by using the OnPlayerSleep hook. The current iteration of NTeleportation is calling that hook with the wrong argument. When its fixed ZM will correctly be able to remove flags when players are teleported out of zones
5b39dd7690b34.png k1lly0u
The plugin detects when players are teleported out of a zone by using the OnPlayerSleep hook. The current iteration of NTeleportation is calling that hook with the wrong argument. When its fixed ZM will correctly be able to remove flags when players are teleported out of zones

Maybe as better solution will be to make special hook for teleporting and ZM will handle it?