Buildings still decay when in zone and Set to NoDecay
Having an issue with buildings decaying with NoDecay set on the zone flags. Anyone else seeing this issue?
Having the same Issue. Just noticed it in the last couple of days I suppose, but maybe its been happening earlier than that.
I have noticed it happen for a couple months now, we made a Town, Prison and Admin Home on our server and every few days I have to use the Copy/Paste Plugin to re add them after finding them all decayed, and they all have mats in them to cover them for a month so It doesnt make any sense to me why they are even decaying in the first place, we don't even have the server setup with any other plugins that even cause decay.

I'm having issues with other flags. The Eject works once then allows them afterwords. Kill doesn't work either. I've been getting this in console and don't remember seeing it before installing zone manager recently.

(21:05:00) | 'RustCore v2.0.4315' is using deprecated hook 'OnActiveItemChange', which will stop working on Wednesday, 01 January 2020. Please ask the author to update to 'OnActiveItemChange'

(21:05:00) | 'RustCore v2.0.4315' is using deprecated hook 'OnActiveItemChanged', which will stop working on Wednesday, 01 January 2020. Please ask the author to update to 'OnActiveItemChanged'

gimmilfactory

I'm having issues with other flags. The Eject works once then allows them afterwords. Kill doesn't work either. I've been getting this in console and don't remember seeing it before installing zone manager recently.

(21:05:00) | 'RustCore v2.0.4315' is using deprecated hook 'OnActiveItemChange', which will stop working on Wednesday, 01 January 2020. Please ask the author to update to 'OnActiveItemChange'

(21:05:00) | 'RustCore v2.0.4315' is using deprecated hook 'OnActiveItemChanged', which will stop working on Wednesday, 01 January 2020. Please ask the author to update to 'OnActiveItemChanged'

RustCore = Oxide, not an issue with ZoneManager.
@wulf /shrug it didn't start showing up until I loaded ZoneManager so I figured it was that
5c2d88ae4ea06.jpg Wulf
RustCore = Oxide, not an issue with ZoneManager.

Yeah I figured it was oxide but it seems to be a zone manager issue as it didn't start showing up in my console until I installed zone manager so I figured the two were having problems with one another.

gimmilfactory

Yeah I figured it was oxide but it seems to be a zone manager issue as it didn't start showing up in my console until I installed zone manager so I figured the two were having problems with one another.

It is an Oxide issue (the RustCore warning), but triggered as this plugin may be using the hook that the warning is for.
Can we get back to the original post???? My post was about the buildings still decaying with Zone Manager and its flags being set to NoDecay and it seems someone else is also experiencing the same issue here. 
my server manager fixed this some months ago for me NO PROBLEMS so far so good !
Not seeing any issues with buildings decaying in NoDecay zones. Are you sure you don't have another plugin dealing decay damage?
@k1lly0u - It doesn't seem to be happening any more I assume whatever Oxide update fixed it.
yep its no more a thing fixed from itself but i was a thing some months