Calling hook OnNpcPlayerTarget resulted in a conflict
Forgot to post about this here a while back. Just wanted to mention it since I'm still getting it and it may have resulted in a server crash (or not) earlier today.

According to Wulf: 
The solution would be for Zone Manager to return true instead of false for this particular method.

Calling hook OnNpcPlayerTarget resulted in a conflict between the following plugins: BotSpawn - True (Boolean), ZoneManager (False (Boolean))

I see this was reported over 1 month ago...................................................................
What is going on here lately?



It happens when player is near safezone, or all the  monuments etc...
This can be "fixed" by changing all of the "return false" to "return true" in the OnNpcPlayerTarget hook in the Zone Manager plugin.
5df88518bef43.png Wulf
This can be "fixed" by changing all of the "return false" to "return true" in the OnNpcPlayerTarget hook in the Zone Manager plugin.

thats cool and all, but if i look up that specific section in the script it doesn not have anything related to return false etc