If someone could check this for me that be great, I don't want to delete something I don't need to or I typed something wrong.
Thanks!
{
"Filenames, without .json": [
"Backpacks\*",
"banks\*",
"barrelless_players\*",
"CardReaderDoors\*",
"CustomSpawns\*",
"HumanNPC\*",
"MarkerManager\*",
"GUIShop\*",
"Kits\player_data",
"PhonesPlus\*",
"PlayTimeRewards\*",
"PlaytimeTracker\user_data",
"ServerRewards\*",
"sirens\*",
"SkinShop\*_items",
"SpawnsDatabase\2000mapaugust,
"SpawnsDatabase\carcommander,
"SpawnsDatabase\2000mapseptember,
"SpawnsDatabase\spawns_data,
"ZoneCommand\*",
"ZoneCommandMeta\*",
"ZoneManager\zone_data",
"AdminRadar",
"airstrike_data",
"AutoDoors",
"AutoStashTraps",
"BaseRepair",
"billboard_data",
"carcommander_data",
"challenge_data",
"clan_data",
"ColouredChat",
"CustomRock",
"DroneHover",
"DroneScaleManager",
"Economics",
"EntityScaleManager",
"ExtendedRecycler",
"ExtendedRecycler",
"GlobalStorage",
"Godmode",
"HeliControlCooldowns",
"HeliControlSpawns",
"HeliControlWeapons",
"Hotel",
"InfoPanel_db",
"killstreak_data",
"killstreak_player_data",
"KillStreaks-Zones",
"Landlord.data",
"LifeSupport",
"MagicSets",
"MegaDrones",
"NTeleportationAdmin",
"NTeleportationHome",
"NTeleportationTown",
"NTeleportationTPR",
"PlayerLocation",
"OfflineDoors",
"OfflineMail",
"Pets_data",
"PlayerLocation",
"PoliceSedan",
"PowerlessTurrets",
"PowerSpawn",
"QuickSort",
"ScraponomicsLite",
"Sirens",
"SortButton",
"SpawnModularCar",
"SpawnModularCar_CommonPresets",
"StarterMoney",
"stashsniffer_data",
"VanishPlayers",
"VendingManagerLocks",
"VendingManagerVMs",
"Waypoints",
"WheresMyCorpse",
"ZLevelsRemastered",
"ZonePermsData",
""
],
"Command (default: 'wipe')": "wipe",
"Enable logs": true
}
Finished Writing up My WipeDataCleaner Config... Need New Pair Eyes. Thanks!
Does DataWipeCleaner.cs work on Oxide multi server setup where you have the Oxide folder in multi server folders?
steamcmd\steamapps\common\rust_dedicated\server\multipserver1\oxide
steamcmd\steamapps\common\rust_dedicated\server\multipserver2\oxide
Data files in plugins are sandboxed to where the server install is. To go outside of that, you'd have to disable the sandbox.
Is it going to brake things or is everything going to work the same, just that it detects the separate Oxide folders?
Sandbox? What is that?
I know what Sandbox is, when your in a sandbox game and create what ever you want, but never heard of it like this. I'll try the link I guess unless you have a simple anwser.
Thanks!
In order to disable sandbox for plugins, navigate to the extensions directory (ex. RustDedicated_Data/Managed) and create a file with the filename oxide.disable-sandbox. After doing so, restart your server for the changes to be applied.
You can learn more about plugin sandboxing here: https://umod.org/documentation/api/security.