Plugin loads, but horse continues to run
Feb 6, 2025 update broke it
if (_config.stopType == "stop")
{
horse.rigidBody.velocity = Vector3.zero;
horse.rigidBody.angularVelocity = Vector3.zero;
}
this is what ive done to fix it, it is a crude patch but it does the job, not sure about the other states but this 1 stops it as soon as you dismount like before