You cannot set a small damage to a rocket launcher on a player but I want normal prefabs damage. Every time it kills the player.
Can't change rocket launcher damage
I have a rocket launcher on the same and it still kills the player even though I put 0 everywhere. I want normal damage to buildings but less damage to players.
},
"ammo.rocket.basic": {
"Name": "Rocket",
"GlobalModifier": 1.0,
"IndividualParts": {
"r_forearm": 0.1,
"l_forearm": 0.1,
"l_upperarm": 0.1,
"r_upperarm": 0.1,
"r_hand": 0.1,
"l_hand": 0.1,
"pelvis": 0.1,
"l_hip": 0.1,
"r_hip": 0.1,
"spine3": 0.1,
"spine4": 0.1,
"spine1": 0.1,
"spine2": 0.1,
"r_knee": 0.1,
"r_foot": 0.1,
"r_toe": 0.1,
"l_knee": 0.1,
"l_foot": 0.1,
"l_toe": 0.1,
"head": 0.1,
"neck": 0.1,
"jaw": 0.1,
"r_eye": 0.1,
"l_eye": 0.1
},
"PrefabModifiers": {}
},
},
"ammo.rocket.basic": {
"Name": "Rocket",
"GlobalModifier": 1.0,
"IndividualParts": {
"r_forearm": 0.1,
"l_forearm": 0.1,
"l_upperarm": 0.1,
"r_upperarm": 0.1,
"r_hand": 0.1,
"l_hand": 0.1,
"pelvis": 0.1,
"l_hip": 0.1,
"r_hip": 0.1,
"spine3": 0.1,
"spine4": 0.1,
"spine1": 0.1,
"spine2": 0.1,
"r_knee": 0.1,
"r_foot": 0.1,
"r_toe": 0.1,
"l_knee": 0.1,
"l_foot": 0.1,
"l_toe": 0.1,
"head": 0.1,
"neck": 0.1,
"jaw": 0.1,
"r_eye": 0.1,
"l_eye": 0.1
},
"PrefabModifiers": {}
},
Hey did you ever find a solution to this?
yes, i learned csharp and made my plugin