Calling 'CanNetworkTo' on 'VisualCupboard v1.0.11' took average 3073m
If you're running ZoneDomes on the server this will pop up about every 10 seconds.
Calling 'CanNetworkTo' took average Xms
hello, i just updated it a little. the checks now should only check Sphere Entities and not all Base Entities. From my testing it seemed to work better.
check it out and let me know if it helps :)
I'm still getting it on my end. I thought that maybe it had to do with having DynamicPVP or ZonManagerAutoZones running.
But I unload those and the message still runs.
The message only stops when I unload ZoneDomes.
how many domes do you normally run?
i'll work on getting the cannetworkto call a little more specific and see if it helps too.
This is all new to me. I haven't run a server with any PVP activity in years lol.
If I'm seeing things right. With my current settings, I have 14 monuments active on this map with ZoneManagerAutoZones. And 1 event with DynamicPVE "Timed Supply Event". So that's one dome that pops up for any supply drop from a server plane.
So I'm not sure if it matters. But these two errors came up and then the messages stopped.
Failed to call hook 'CreateOrUpdateZone' on plugin 'ZoneManager v3.0.13' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.ZoneManager+Zone.InitializeCollider () [0x00049] in <5646aa554ac7460c996d0dfb42218328>:0
at Oxide.Plugins.ZoneManager+Zone.InitializeZone (Oxide.Plugins.ZoneManager+Zone+Definition definition) [0x0003f] in <5646aa554ac7460c996d0dfb42218328>:0
at Oxide.Plugins.ZoneManager+Zone.Reset () [0x00047] in <5646aa554ac7460c996d0dfb42218328>:0
at Oxide.Plugins.ZoneManager.CreateOrUpdateZone (System.String zoneId, System.String[] args, UnityEngine.Vector3 position) [0x00083] in <5646aa554ac7460c996d0dfb42218328>:0
at Oxide.Plugins.ZoneManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01983] in <5646aa554ac7460c996d0dfb42218328>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0Failed to call hook 'OnEntitySpawned' on plugin 'DynamicPVP v4.1.6' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.DynamicPVP.CreateZone (System.String zoneID, System.String[] zoneArgs, UnityEngine.Vector3 zoneLocation) [0x00027] in <5646aa554ac7460c996d0dfb42218328>:0
at Oxide.Plugins.DynamicPVP.CreateDynamicZone (System.String eventName, UnityEngine.Vector3 position, System.Boolean delay) [0x001a8] in <5646aa554ac7460c996d0dfb42218328>:0
at Oxide.Plugins.DynamicPVP.CreateDynamicZoneHandler (System.String eventName, UnityEngine.Transform transform, UnityEngine.Vector3 savedLocation, System.Boolean delay) [0x000d1] in <5646aa554ac7460c996d0dfb42218328>:0
at Oxide.Plugins.DynamicPVP.SupplyDropEvent (BaseCombatEntity supplyDrop) [0x00127] in <5646aa554ac7460c996d0dfb42218328>:0
at Oxide.Plugins.DynamicPVP.OnEntitySpawned (BaseCombatEntity baseCombatEntity) [0x00051] in <5646aa554ac7460c996d0dfb42218328>:0
at Oxide.Plugins.DynamicPVP.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0031b] in <5646aa554ac7460c996d0dfb42218328>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0 So the messages stopped now? getting one or two here are there is possible at times.
But do you get any messages if you unload Visual cupboard radius? and are you just using the plugin for more admin reasons? since the cupboard radius is still a sphere unlike the current way building privledge works.
I haven't seen the messages since the error popped up.
I tried reloading the plugins as well to see if it would cause the message to come back. Nothing yet. Maybe after the server restarts. But that's not happening till 12:30.
I use VisualCupboard so the players can check the coverage on their high walls.