I've been messing with this plugin for a while, and after some time, players start getting kicked for this error below and I also have to reset the whole map when this happens.
*******/76561############/Paranormal disconnecting: Exception (cs:106660): NullReferenceException: Object reference not set to an instance of an object. Client.%0116cfef8ec5ee91f8af572f01d6a110e0eaafeb (%56c3186b747d9637963911ecf6eb41fe156118d4 %45e8f6722b19c0cd94fb1c9f9291289141d7ec41, System.Int64 %977ca184660b7130a45c541eaaed86f1f7642765) (at <00000000000000000000000000000000>:0) Client.%5b2bdcf833c16674cd3ab81c7d52b33c050027ac (%20f77681c6e3ae1005c0d840e93674b186cbbe15 %63c6565d03109001109ec6023b3d40960e022961) (at <00000000000000000000000000000000>:0) %85c327f1d8e4d9ee8a980a7dca9d711779860a04+%4bcd75f7344bf2e13aa08175b2f290300f208b6e.%09f8624b9156d47d61f9f996a19d85a77d773954 (%f5e7f4c8fae69fff7d8cbaaaec4bb3821df0c7bb %86e7c1d06bb6daff02f60d2e1b91a616e305ddee) (at <00000000000000000000000000000000>:0) %d830109f5ee40bbe26d855112a713a82d427c369.%a089240229796ba1b6063b9d69f3c79a0791bb6b () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) %4bcd75f7344bf2e13aa08175b2f290300f208b6e:%09f8624b9156d47d61f9f996a19d85a77d773954(%f5e7f4c8fae69fff7d8cbaaaec4bb3821df0c7bb) %d830109f5ee40bbe26d855112a713a82d427c369:%a089240229796ba1b6063b9d69f3c79a0791bb6b() Client:Update()
this is my VirtualItems.json
{
"Rulesets": [
{
"Name": "build",
"All deployables are free": true,
"Free deployables": [],
"Items": {
"metal.fragments": 3000,
"metal.refined": 3000,
"stones": 3000,
"wood": 3000,
"cloth": 3000,
"tarp": 25,
"metalblade": 25,
"rope": 25,
"fat.animal": 25,
"ammo.rifle.hv": 128,
"ammo.pistol": 128,
"ammo.rifle": 128,
"ammo.pistol.hv": 128,
"gears": 25
}
}
]
}