Update needed

VehicleLicence - Failed to compile: Argument 2: cannot convert from 'bool' to 'UnityEngine.Quaternion' | Line: 7032, Pos: 80

Same here

Same here

bump, me too

Error while compiling VehicleLicence: Argument 2: cannot convert from 'bool' to 'UnityEngine.Quaternion' | Line: 7032, Pos: 80

Yep looks same here too.  <3

really really need an update

One of my most important plugins, also one of the only ones that broke lol.

So i have been able to resolve this on my server 

Line 7032

Changed from 

ridableHorse.DropToGround(ridableHorse.transform.position, true);

Change this to 
ridableHorse.DropToGround(ridableHorse.transform.position, Quaternion.identity);

This is till there is a offical fix and it is working right now for me. 

Update is on it's way

sp4DX4ZI4AysHSP.png MrBlue

Update is on it's way

Thank you very much 

@MrBlue Thank you sir!
sp4DX4ZI4AysHSP.png MrBlue

Update is on it's way

Thank :)

Thanks to @aimacak

 

Remove Comment // lines 511-514

before:
        private object OnVehiclePush(BaseVehicle vehicle, BasePlayer player)
        {
            if (vehicle == null || player == null) return null;
            if (!vehiclesCache.TryGetValue(vehicle, out Vehicle foundVehicle)) return null;
            // ulong userID = player.userID.Get();
            //
            // if (foundVehicle.PlayerId == userID || AreFriends(foundVehicle.PlayerId, player.userID)) return null;
            // if (HasAdminPermission(player)) return null;

            // Respond here
            SendCantPushMessage(player, foundVehicle);
            return true;
        }

after:
        private object OnVehiclePush(BaseVehicle vehicle, BasePlayer player)
        {
            if (vehicle == null || player == null) return null;
            if (!vehiclesCache.TryGetValue(vehicle, out Vehicle foundVehicle)) return null;
            ulong userID = player.userID.Get();

            if (foundVehicle.PlayerId == userID || AreFriends(foundVehicle.PlayerId, player.userID)) return null;
            if (HasAdminPermission(player)) return null;

            // Respond here
            SendCantPushMessage(player, foundVehicle);
            return true;
        }
NIbPEJDQxhUAlFv.png TheBear