Boxes Breaking in Tugboats

I run a PVE server, is there a way to set boxes in tugboats to not break when the tugboat changes elevation? Players keep leaving them where raidable bases spawn, the boat ends up getting lifted and all the boxes inside breaks. Also happens if you stand on someone's tugboat and spawn/recall another tugboat which pushes the first boat down. Seems to be linked to elevation changes, but I'm not 100% sure of the cause.

I run a server too, and the answer to Raidable Bases is, to set it where they cannot place a tug in a Raid. 
"Eject Mounts": {
"All Controlled Mounts": true,
 ---
"Tugboats": true
},

Also, if you're using Raidable Bases, there is a setting to check before it spawns so it doesn't affect buildings and objects.  Make sure ignore is set to false.
"Ignore Safe Checks": false,  //Bypass checks that ensure no buildings or other objects are blocking the spawn //

Finally, under Vehicle Licenses Settings in the Config,

"Prevent vehicles from spawning or recalling when the player are building blocked": true,
"Prevent vehicles from spawning or recalling when the player is mounted or parented": true,

This helpful so players that use keybinds don't damage someones base.  If they are on a Tug or any other vehicle, they are parented.

 

Hope these settings will help you, friend.

Cheers mate, much appreciated. I had those settings from Vehicle License enabled, but I've turned on mount ejecting in Raidable Bases too, so hopefully that'll sort it.

That's Fair - Good luck