All vehicles getting damaged as well as players get hurt from a crash. Plz help

I have the config set to true for blocking both types of damage. 

 

 "Mini Copter Vehicle": {
      "Rotation Scale": 1.0,
      "Lift Fraction": 0.25,
      "Seconds to pause flyhack when dismount from Mini Copter.": 0,
      "Instant Engine Start-up (instant take-off)": false,
      "Purchasable": true,
      "No Damage": true,                              <<<<<<<<<<<<<<<<<<<<
      "No Collision Damage": true,                     <<<<<<<<<<<<<<<<<<<<
      "Display Name": "Mini Copter",
      "Use Permission": true,
      "Permission": "vehiclelicence.vip",
      "Bypass Cost Permission": "vehiclelicence.minicopterfree",
      "Distance To Spawn": 8.0,
      "Time Before Vehicle Wipe (Seconds)": 0.0,
      "Exclude cupboard zones when wiping": false,
      "Maximum Health": 0.0,
      "Can Recall Maximum Distance": 0.0,
      "Can Kill Maximum Distance": 0.0,
      "Minimum distance from player to recall or spawn": 2.0,
      "Remove License Once Crashed": false,
      "Commands": [
        "mcop",
        "mini",
        "minicopter"
      ],

The same thing here - on motorcycles - as probably on all vehicles

Yes its all vehicles that are spawnable. We are building dirtbike ramps and dieing when we land. Which isnt what we want. 

Yes, we are also bothered by the damage to the vehicles.

I used TruePVE to fix it for now but its very complex to get all the vehicle added individually.

The permission for no damage and no collision damage are both for Vehicles, not the players on those vehicles, hence why they are on each individual vehicle.

I started to use this again, as of today. We don't have TruePVE or anything doingdamage control, yet vehicles always explode or break or take damage when crashing or colliding.

 

The config has every available vehicle set to:

"No Damage": true, 
"No Collision Damage": true,

I have the permissions for all relevant groups set to include vehiclelicencenocollisiondamage and vehiclelicencenodamage

 

Any ideas why this might not be working ?