Horses being removed after server restart

Is there anything that would be removing Horses after restart? Horses are the only vehicle I want players to always be able to keep as long as they are well fed and at a trough. How do I stop my players horses from dissapearing?

"Ridable Horse Vehicle": {
"Spawn with Double Saddle": true,
"Breeds": [
"Appalosa",
"Bay",
"Buckskin",
"Chestnut",
"Dapple Grey",
"Piebald",
"Pinto",
"Red Roan",
"White Thoroughbred",
"Black Thoroughbred"
],
"Purchasable": true,
"No Damage": false,
"No Collision Damage": false,
"Display Name": "Ridable Horse",
"Use Permission": true,
"Permission": "vehiclelicence.ridablehorse",
"Distance To Spawn": 6.0,
"Time Before Vehicle Wipe (Seconds)": 0.0,
"Exclude cupboard zones when wiping": false,
"Maximum Health": 0.0,
"Can Recall Maximum Distance": 0.0,
"Can Kill Maximum Distance": 0.0,
"Minimum distance from player to recall or spawn": 1.0,
"Remove License Once Crashed": false,
"Commands": [
"horse",
"ridablehorse"

Are you using oxide or carbon?   I'm using carbon (latest release) and can confirm this happens to horses and small module cars -- assume it happens to any of the vehicles...

even if this is set in config : "Store Vehicle On Plugin Unloaded / Server Restart": false

Apparently I cannot quote the original post... Does this happen every restart? like, theres not a single restart where this doesn't occur, or is this a randomly occurring thing?

Happened for at least three in a row.  So, I wiped the plugin - config and all.   Reinstalled and didn't make any changes -- and stuff stopped despawning.  Narrowed it down, I think, to needing to have "Store Vehicle On Plugin Unloaded / Server Restart": true  ...instead of false. 

Other oddity - when killing, for example, a 2mod vehicle.  If "Refund Engine Items On Kill": false  is set; it despawns the vehicle, but then drops the engine parts on the ground (in a lootable grey ...thing.)  If set to true it will return them to player inventory. 

ttUnzBIBe1ckEO5.png ViolationHandler

Apparently I cannot quote the original post... Does this happen every restart? like, theres not a single restart where this doesn't occur, or is this a randomly occurring thing?

 

uKl2WL92PgkMb5C.jpg Sphinkter

Narrowed it down, I think, to needing to have "Store Vehicle On Plugin Unloaded / Server Restart": true  ...instead of false.

That makes sense tbh, makes it save the vehicle data you'd need to reclaim the vehicles/horses. Though it is weird that it only happened to horses, they may have a set population or set code that runs and deletes them as a result.

 

And on the other topic, yea that is intended I believe, as the refund just means it gives the items back to the owner as opposed to just dropping them on the ground.

ahhh so -- really that's "store deployed vehicle data on unload/restart" ...not store as in  - put away/kill!  lol

QmkdWIG6vxOUv5D.png ViolationHandler

That makes sense tbh, makes it save the vehicle data you'd need to reclaim the vehicles/horses. Though it is weird that it only happened to horses, they may have a set population or set code that runs and deletes them as a result.

 

And on the other topic, yea that is intended I believe, as the refund just means it gives the items back to the owner as opposed to just dropping them on the ground.