I occasionally get a burst of "[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)" errors when players are flying.
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
Honestly not sure if this is a result of this plugin or not. Do you have any other vehicle modification/addition plugins? I've never personally gotten this on my local server, though I will say I asked the server I've worked with my entire plugin career and they said they saw it a while back, but never again.
Do you still seem to get it? And how often did you get it before, and how often do you get it now (if at all)?
I no longer get it. It happened fairly consistently when it was a problem.
Hmm, weird, might have been another plugin that got updated and fixed the issue, honestly was the likely cause if I am being honest considering it fixed itself, though I guess it could have just been a couple of mis-created vehicles. Glad to hear its fixed though, apologies for the late response.MikelRaeI no longer get it. It happened fairly consistently when it was a problem.
Lol. It's not the plugins' fault. The problem occurs without plugins as well. I've been running a fresh SteamCMD install without Oxide for over an hour now. Then the problem goes away. It's not that hard to pinpoint the current problem. You're better off just renting a server from a website somewhere, because they never have problems with Oxide themselves. Or just stop using Oxide. This only concerns home servers. As always, they're left out. There's always something going on. Because there's no money to be made with that.
Merged post
No, my previous comment was a joke. You placed or pasted something into your world. Like maybe with copy and paste? The times I discovered it. Was the problem? Or (is) the problem with my TUGME.cs plugin? As soon as you cover the boat with turrets or unusual attachments, the error appears. Or does the error only appear when you restart the server? It can be both. Not only tugme.cs, but also other plugins like convoy.cs, truepve, NPCSpawn, Armoredtrain, and Militairyairfield have given these errors in the past. The most common and frequent one is and was the tubme plugin. Time for vs2022 + Cargo + Clippy + Toml and Rust programming and language. I removed the event and left only the Tugboat attachments. And put the event separately in a different CS. That solved the problem too. Good luck to the creative minds!