Hi!
Not sure if related, but I'm getting this error since todays update (I updated to 1.13.1).
This is the only plugin that I have that affects vehicles; so I unloaded it for now.
InvalidProgramException: Invalid IL code in ModularCarCodeLock:HasLockPermission (BasePlayer): IL_003f: ret
at ModularCarCodeLock.PlayerCanUseThis (BasePlayer player, ModularCarCodeLock+LockType lockType) [0x0000d] in <0639406c7f0540ea9fcd082648f6903f>:0
at ModularCar.PlayerCanUseThis (BasePlayer player, ModularCarCodeLock+LockType lockType) [0x00006] in <0639406c7f0540ea9fcd082648f6903f>:0
at ModularCar.CanBeLooted (BasePlayer player) [0x00016] in <0639406c7f0540ea9fcd082648f6903f>:0
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ModularCar.RPC_OpenFuel_Patch0(ModularCar,BaseEntity/RPCMessage)
at ModularCar.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000a1] in <0639406c7f0540ea9fcd082648f6903f>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ModularCar:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:SV_RPCMessage(UInt32, Message)
ServerMgr:OnRPCMessage(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Server:ProcessRead(NetRead)
MonoMod.Utils.DynamicMethodDefinition:Network.BaseNetwork.Cycle_Patch0(BaseNetwork)
MonoMod.Utils.DynamicMethodDefinition:ServerMgr.Update_Patch0(ServerMgr)