Add train wagonsSuggestion

Could you add these?
I would like to park a casino wagon on a side track near to my base.

I'll look into. Last I looked, train cars work differently than other vehicles. They don't take decay damage, they just spontaneously disappear under certain conditions, but its possible to prevent.

Are you sure?
I see wagons having different life points I think.
Would be great if this could be added.
Thank you.

I'll aim to include this in the next feature update. Currently focusing on some other plugins for a bit though.

Kleementin

Are you sure?
I see wagons having different life points I think.

Here's the vanilla code for reference, from TrainCar.

public void DecayTick()
{
    if (completeTrain == null)
    {
        return;
    }
    bool flag = HasDriver() || completeTrain.AnyPlayersOnTrain();
    if (flag)
    {
        decayingFor = 0f;
    }
    float num = GetDecayMinutes(flag) * 60f;
    float time = UnityEngine.Time.time;
    float num2 = time - lastDecayTick;
    lastDecayTick = time;
    if (num != float.PositiveInfinity)
    {
        decayingFor += num2;
        if (decayingFor >= num && CanDieFromDecayNow())
        {
            ActualDeath();
        }
    }
}

public virtual float GetDecayMinutes(bool hasPassengers)
{
    bool flag = IsAtAStation && Vector3.Distance(spawnOrigin, base.transform.position) < 50f;
    if (hasPassengers || AnyPlayersNearby(30f) || flag || IsOnAboveGroundSpawnRail)
    {
        return float.PositiveInfinity;
    }
    return decayminutes * decayTimeMultiplier;
}

public virtual bool CanDieFromDecayNow()
{
    if (CarType != TrainCarType.Engine)
    {
        return !completeTrain.IncludesAnEngine();
    }
    return true;
}