Try using 'umod update -P --force'
Now it works without probelms, but i didnt change anything. I tryed it only again, like 100 times bevore. Maybe an umod-server issue?
Never mind thanks anyway!
EDIT:
Now i have a different error but without error massage
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Fallback handler could not load library C:/valheim/valheim_server_Data/Mono/data-000001E6C21ABEA0.dll
Fallback handler could not load library C:/valheim/valheim_server_Data/Mono/data-000001E6C21C8140.dll
MissingMethodException: void uMod.IPromise`1.Done(System.Action`1<!0>,System.Action`1<System.Exception>)
at uMod.Plugins.PluginProvider.LoadOnce (System.Collections.Generic.IEnumerable`1[T] loaders) [0x00018] in <bd89fc329eee4cedbc742caa61c22750>:0
at uMod.Module.InitializeUniversalAndPlugins (uMod.Common.IInitializationInfo info) [0x00022] in <bd89fc329eee4cedbc742caa61c22750>:0
at uMod.Module.Load (uMod.Common.IInitializationInfo info) [0x00091] in <bd89fc329eee4cedbc742caa61c22750>:0
at uMod.Interface.Initialize () [0x0001b] in <bd89fc329eee4cedbc742caa61c22750>:0
at ZNet.Awake () [0x000f4] in <327b4a0a15454dd5a266954181e42230>:0
(Filename: <bd89fc329eee4cedbc742caa61c22750> Line: 0)
04/08/2021 18:07:56: Audioman already exist, destroying self
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 508 unused Assets to reduce memory usage. Loaded Objects now: 86457.
Total: 126.653100 ms (FindLiveObjects: 12.770300 ms CreateObjectMapping: 18.062200 ms MarkObjects: 86.037000 ms DeleteObjects: 9.782900 ms)
04/08/2021 18:08:03: Zonesystem Start 318
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
04/08/2021 18:08:03: Generating locations
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
04/08/2021 18:08:03: Checking for location duplicates
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
NullReferenceException: Object reference not set to an instance of an object
at ZoneSystem.GenerateLocations (ZoneSystem+ZoneLocation location) [0x0000b] in <327b4a0a15454dd5a266954181e42230>:0
at ZoneSystem.GenerateLocations () [0x00089] in <327b4a0a15454dd5a266954181e42230>:0
at ZoneSystem.Start () [0x00039] in <327b4a0a15454dd5a266954181e42230>:0
(Filename: <327b4a0a15454dd5a266954181e42230> Line: 0)
04/08/2021 18:08:03: DungeonDB Start 318
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
NullReferenceException: Object reference not set to an instance of an object
at HeightmapBuilder.Build (HeightmapBuilder+HMBuildData data) [0x0005e] in <327b4a0a15454dd5a266954181e42230>:0
at HeightmapBuilder.BuildThread () [0x00067] in <327b4a0a15454dd5a266954181e42230>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
(Filename: <327b4a0a15454dd5a266954181e42230> Line: 0)