Checksums do not match: valheim.zipFixed

Hey folks,

i have a problem, i installed an valheim server with the umod agent on my root server (win). First everything works fine but, 

after i restart the the server a couple of times to update the plugin configs i got an error when i try to start the server.

I coudn't find out why and i deleted all files and reinstall umod agent to installed a clear new server, but if i try to start the server, i got the same error (without plugins) and the server starts without umod.

Error:

[uMod] 03:28 [Error] Checksums do not match: valheim.zip
[uMod] 03:28 [Error] Failed to download resource: Valheim - Checksums do not match: valheim.zip
[uMod] 03:28 [Error] Core update failure

My commands to install the server:

For Win:

&powershell -NoProfile -ExecutionPolicy unrestricted -Command "[Net.ServicePointManager]::SecurityProtocol = [Net.SecurityProtocolType]::Tls12;&([scriptblock]::Create((Invoke-WebRequest -UseBasicParsing 'https://umod.io/umod-develop.ps1')))"

cd C:\Valheim (my path where i want to install the server)

umod install valheim -P ( with same error at the end) 

umod new launcher -P

and do my config stuff to set the server and start him:

valheim_server.exe -nographics -batchmode -name "XXXXX" -port 27000 -world "XXXXX" -password "XXXXX" -public 1

Thanks for every help

EDIT:

I delete now the following part from the launcher.bat

update game core apps extensions

unzip the valheim.zip and copy the files to the correct place, now the server starts fine with all plugins. 

Something runs wrong to match the hash, when umod tryes to update the game/umod

Try using 'umod update -P --force'

LoWc9OFnaX0nxUg.jpg Wulf

Try using 'umod update -P --force'

Same error :/ with PowerShell and CMD

Disconnected from Steam
[uMod] 04:35 [Error] Checksums do not match: valheim.zip
[uMod] 04:35 [Error] Failed to download resource: Valheim - Checksums do not match: valheim.zip
[uMod] 04:35 [Error] Core update failure
Downloaded installer umod-webclient-1.0.339-develop (from cache)
Downloaded installer umod-compiler-1.0.477-develop (from cache)
Downloaded installer umod-database-1.0.380-develop (from cache)
[uMod] 04:35 [Info] Installed 3 package(s)
[uMod] 04:35 [Info] App update successful
PS C:\Valheim>

tyZVdAvx5GYMt1A.jpg Wulf

Try using 'umod update -P --force'

Now it works without probelms, but i didnt change anything. I tryed it only again, like 100 times bevore. Maybe an umod-server issue?

Never mind thanks anyway!

EDIT:

Now i have a different error but without error massage

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Fallback handler could not load library C:/valheim/valheim_server_Data/Mono/data-000001E6C21ABEA0.dll
Fallback handler could not load library C:/valheim/valheim_server_Data/Mono/data-000001E6C21C8140.dll
MissingMethodException: void uMod.IPromise`1.Done(System.Action`1<!0>,System.Action`1<System.Exception>)
  at uMod.Plugins.PluginProvider.LoadOnce (System.Collections.Generic.IEnumerable`1[T] loaders) [0x00018] in <bd89fc329eee4cedbc742caa61c22750>:0
  at uMod.Module.InitializeUniversalAndPlugins (uMod.Common.IInitializationInfo info) [0x00022] in <bd89fc329eee4cedbc742caa61c22750>:0
  at uMod.Module.Load (uMod.Common.IInitializationInfo info) [0x00091] in <bd89fc329eee4cedbc742caa61c22750>:0
  at uMod.Interface.Initialize () [0x0001b] in <bd89fc329eee4cedbc742caa61c22750>:0
  at ZNet.Awake () [0x000f4] in <327b4a0a15454dd5a266954181e42230>:0

(Filename: <bd89fc329eee4cedbc742caa61c22750> Line: 0)

04/08/2021 18:07:56: Audioman already exist, destroying self

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 508 unused Assets to reduce memory usage. Loaded Objects now: 86457.
Total: 126.653100 ms (FindLiveObjects: 12.770300 ms CreateObjectMapping: 18.062200 ms MarkObjects: 86.037000 ms  DeleteObjects: 9.782900 ms)

04/08/2021 18:08:03: Zonesystem Start 318

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

04/08/2021 18:08:03: Generating locations

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

04/08/2021 18:08:03: Checking for location duplicates

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

NullReferenceException: Object reference not set to an instance of an object
  at ZoneSystem.GenerateLocations (ZoneSystem+ZoneLocation location) [0x0000b] in <327b4a0a15454dd5a266954181e42230>:0
  at ZoneSystem.GenerateLocations () [0x00089] in <327b4a0a15454dd5a266954181e42230>:0
  at ZoneSystem.Start () [0x00039] in <327b4a0a15454dd5a266954181e42230>:0

(Filename: <327b4a0a15454dd5a266954181e42230> Line: 0)

04/08/2021 18:08:03: DungeonDB Start 318

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

NullReferenceException: Object reference not set to an instance of an object
  at HeightmapBuilder.Build (HeightmapBuilder+HMBuildData data) [0x0005e] in <327b4a0a15454dd5a266954181e42230>:0
  at HeightmapBuilder.BuildThread () [0x00067] in <327b4a0a15454dd5a266954181e42230>:0
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <eae584ce26bc40229c1b1aa476bfa589>:0
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <eae584ce26bc40229c1b1aa476bfa589>:0
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <eae584ce26bc40229c1b1aa476bfa589>:0
  at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)

(Filename: <327b4a0a15454dd5a266954181e42230> Line: 0)

 

Should be fixed now, thanks for the report!

qIfgt8OukWDhAQr.jpg Wulf

Should be fixed now, thanks for the report!

Thanks, after new clean install the Server starts now 99,9% fine, the only error message i get at the start processing is

 

Fallback handler could not load library C:/valheim/valheim_server_Data/Mono/data-00000183B19D5020.dll
1:12 PM [Info] IP address from external API: 194.........
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 

None of that is an error or an issue.

CnbTfMMxGOijyay.jpg Wulf

None of that is an error or an issue.

ok good, i was only reading dll couldnt load. 

Thanks for everything :) 

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