Turret HP not being savedBug
i set max hp for autoturret 1350, but after restart server all turrets have default 1000 hp.
As far as i know turret health will always show 1000 max no matter how high you set it, this is from the FAQ page,

This is controlled client side, the maximum health is actually changing however it will not appear that way to the client. Currently there is no fix for this until Facepunch updates the network protocol to support it.
no, before restart health 1250/1000, after restart 1000/1000. max health in client view 1000, but current can be larger max.
That IS what the FAQ page says, I have never seen the health show more than 1000 and i have been using this plugin since it came out in 2015
http://joxi.ru/82QpDLNswDdqRm - 1250/1000. after restart be 1000/1000 and can repair to 1250.
Thanks for the report.  This probably is not fixable since the game isn't designed for this kind of thing.  I'll take a look though, there might be a workaround.
may be need save current hp to data-file every X second and restore on server start. also need remove record if turret no more exist (remove or destroy)