Targeting Distance (sightRange) not working
I have set the Targeting Distance (sightRange) from 30 to 50. But it doesn't expand the range to detect any players within 50m even reloaded the plug-in and granted permission of turretconfig.default to my name. Below are my configuration.
{
  "Auto": {
    "aimCones": {
      "turretconfig.default": 5.0
    },
    "ammoTypes": {
      "turretconfig.default": "ammo.rifle"
    },
    "autoHealths": {
      "turretconfig.default": 1000.0
    },
    "bulletModifiers": {
      "turretconfig.default": 2.0
    },
    "bulletSpeeds": {
      "turretconfig.default": 200.0
    },
    "defaultAimCone": 5.0,
    "defaultAmmoType": "ammo.rifle",
    "defaultAutoHealth": 1000,
    "defaultBulletModifier": 1.0,
    "defaultBulletSpeed": 200.0,
    "defaultSightRange": 30.0,
    "sightRanges": {
      "turretconfig.default": 50.0
    }
  },
  "Flame": {
    "arcs": {
      "turretconfig.default": 45.0
    },
    "defaultArc": 45.0,
    "defaultFlameHealth": 300.0,
    "defaultFlameModifier": 1.0,
    "defaultFlameRadius": 4.0,
    "defaultFlameRange": 7.0,
    "defaultFuelPerSec": 1.0,
    "defaultTriggerDuration": 5.0,
    "flameHealths": {
      "turretconfig.default": 300.0
    },
    "flameModifiers": {
      "turretconfig.default": 2.0
    },
    "flameRadiuses": {
      "turretconfig.default": 4.0
    },
    "flameRanges": {
      "turretconfig.default": 7.0
    },
    "fuelPerSecs": {
      "turretconfig.default": 1.0
    },
    "triggerDurations": {
      "turretconfig.default": 5.0
    }
  },
  "Settings": {
    "adminOverride": true,
    "animalOverride": true,
    "animals": [
      "stag",
      "boar",
      "chicken",
      "horse"
    ],
    "globalDamageModifier": 1.0,
    "infiniteAmmo": false,
    "sleepOverride": false,
    "useGlobalDamageModifier": false
  },
  "VERSION": "2.0.12"
}​

Any suggestion? Thanks!
I have my sight range 250 which works if anyone shoots at turret (long distance)  and it responds, I find that it also kills anyone who approaches my base (iceberg) by boat when they get within 100 of the base, no one has yet landed close to any base i have built so i assume its working ok. I know that i cannot get near anyone elses base unless i take out the turrets so its working for them to.
How about if any one approaches within the range but doesn't shoot the turret actively? Will the turret detect and shoot?
Base on my configuration, Is it set correctly if I want the turret to shoot anyone within 50m?
oscar888
How about if any one approaches within the range but doesn't shoot the turret actively? Will the turret detect and shoot?
Base on my configuration, Is it set correctly if I want the turret to shoot anyone within 50m?

I know that i cannot approach any other players base that has turrets on it, and no one has got close to my base without suffering injury or death, how close they got i dont know, no one on the server has their guns on peacemaker mode

I have adminRadar.cs enabled so i know the distance between the turret and the player for a test. I will try to set the distance as 250m and see the result.

Merged post

I have set the range as 250 but the turret didn't shoot the body within 100m
See capture from the link below
https://www.photobox.co.uk/my/photo/full?photo_id=503111658223

"defaultSightRange": 250.0,
"sightRanges": {
"turretconfig.default": 250.0

Merged post

One more test, set the range as 400m, it didn't hit me within 100m. However It will shoot me if I going to shoot the turret first at the same distance
https://www.photobox.co.uk/my/photo/full?photo_id=503111938665
I have the same issue. Basically, you will only be "acquired" if you're in the original turret range. But it will lock you until you get out of the "250" range.
woohuiren
I have the same issue. Basically, you will only be "acquired" if you're in the original turret range. But it will lock you until you get out of the "250" range.

Exactly the same issue I encounted.