NPC bots are being shot by turrets
I don't know if this is new and related to a new Rust update but the turrets shoot at NPC's like scientists and zombies and so on.
I would really like to turn this off.
Thank you.
I have not had that problem, my settings are
 "animalOverride": true,
    "animals": [
      "stag",
      "boar",
      "bear",
      "scientist",
      "zombie",
      "wolf",
      "chicken",
      "horse"​
Alright. I can add them too.
Does "zombies" work for you? Shouldn't it be "murderer"?
Kleementin
Alright. I can add them too.
Does "zombies" work for you? Shouldn't it be "murderer"?

I have zombies as they are the ones from "Custom Animal Spawns" it seems to treat Botspawn murderers the same as scientists but as i have not used murderers for a while i could be wrong :)

Added scientists but they will still be shot by turrets.
Kleementin
Added scientists but they will still be shot by turrets.

have you set your Botspawn config ?

 {
  "Global": {
    "NPCs_Attack_BotSpawn": false,
    "BotSpawn_Attacks_NPCs": false,
    "BotSpawn_Attacks_BotSpawn": false,
    "APC_Safe": true,
    "Turret_Safe": true,
    "Animal_Safe": true,
    "Supply_Enabled": false,
    "Remove_BackPacks": true,
    "Remove_KeyCard": false,
    "Ignore_HumanNPC": true,
    "Ignore_HTN": true,
    "Ignore_Sleepers": true,
    "Pve_Safe": true,
    "Corpse_Duration": 600
  },
I did set "Turret_Safe": true there and my BotSpawn zombies are being ignored by the turrets now. But I meant the vanilla scientists on roads.

Merged post

Btw. after adding zombies and murderers to the animal override those zombies from the Zombie Horde plugin will still be shot by the turrets.
I also mentioned this to the Zombie Horde developer.
Any chance for turrets not shooting vanilla scientists on roads anymore?