I don't know if this is new and related to a new Rust update but the turrets shoot at NPC's like scientists and zombies and so on.
I would really like to turn this off.
Thank you.
I would really like to turn this off.
Thank you.
"animalOverride": true,
"animals": [
"stag",
"boar",
"bear",
"scientist",
"zombie",
"wolf",
"chicken",
"horse" KleementinAlright. I can add them too.
Does "zombies" work for you? Shouldn't it be "murderer"?
I have zombies as they are the ones from "Custom Animal Spawns" it seems to treat Botspawn murderers the same as scientists but as i have not used murderers for a while i could be wrong :)
KleementinAdded scientists but they will still be shot by turrets.
have you set your Botspawn config ?
{
"Global": {
"NPCs_Attack_BotSpawn": false,
"BotSpawn_Attacks_NPCs": false,
"BotSpawn_Attacks_BotSpawn": false,
"APC_Safe": true,
"Turret_Safe": true,
"Animal_Safe": true,
"Supply_Enabled": false,
"Remove_BackPacks": true,
"Remove_KeyCard": false,
"Ignore_HumanNPC": true,
"Ignore_HTN": true,
"Ignore_Sleepers": true,
"Pve_Safe": true,
"Corpse_Duration": 600
},