Making monuments PvE zones?
Hello! I would like to make it so that monuments can be pvp zones and anywhere outside the zones that are for monuments is normal pve. I've been trying to figure it out, but now at a loss. Any help would be appreciated :)
Here's my json:
{
	"Config Version": "0.9.0",
	"Default RuleSet": "default",
	"Configuration Options": {
		"handleDamage": true,
		"useZones": true
	},
	"Mappings": {
		"default": "default",
		"84108682": "true"
	},
	"Schedule": {
		"enabled": false,
		"useRealtime": false,
		"broadcast": false,
		"entries": []
	},
	"RuleSets": [{
		"name": "default",
		"enabled": true,
		"defaultAllowDamage": false,
		"flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, AdminsHurtSleepers",
		"rules": [
			"anything cannnot hurt dispensers",
			"anything cannnot hurt players",
			"players cannnot hurt players",
			"anything cannnot hurt traps",
			"traps cannnot hurt players",
			"players cannnot hurt barricades",
			"barricades cannnot hurt players",
			"highwalls cannnot hurt players",
			"anything cannnot hurt heli",
			"anything cannnot hurt npcs",
			"fire cannnot hurt players",
			"anything can hurt resources"
		]
	},{
		"name": "PVP",
		"enabled": true,
		"defaultAllowDamage": true,
		"flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal",
		"rules": [
			"anything can hurt dispensers",
			"anything can hurt players",
			"players can hurt everything",
			"anything can hurt traps",
			"traps can hurt players",
			"players can hurt barricades",
			"barricades can hurt players",
			"highwalls can hurt players",
			"anything can hurt heli",
			"anything can hurt npcs",
			"fire can hurt players",
			"anything can hurt resources"
		]
	}],
	"Entity Groups": [{
			"name": "dispensers",
			"members": "BaseCorpse, HelicopterDebris",
			"exclusions": ""
		},
		{
			"name": "players",
			"members": "BasePlayer",
			"exclusions": ""
		},
		{
			"name": "traps",
			"members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
			"exclusions": ""
		},
		{
			"name": "barricades",
			"members": "Barricade",
			"exclusions": ""
		},
		{
			"name": "highwalls",
			"members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
			"exclusions": ""
		},
		{
			"name": "heli",
			"members": "BaseHelicopter",
			"exclusions": ""
		},
		{
			"name": "npcs",
			"members": "NPCPlayerApex, BradleyAPC",
			"exclusions": ""
		},
		{
			"name": "fire",
			"members": "FireBall",
			"exclusions": ""
		},
		{
			"name": "resources",
			"members": "ResourceEntity, TreeEntity, OreResourceEntity",
			"exclusions": ""
		}
	]
}​

Thanks!

"
  • useZones - Enables use of zone-specific damage configurations (requires ZoneManager)
"

Soooo. Are you using the Zone Manager plugin?
In response to LoneWolfAU ():
"useZones - Enables use of zone-specific damage configurations (requires ZoneManager)"
Yes I am using Zone Manager