How can I make NPCs able to deal normal damage to Watch Tower, Computer Station and Wooden Barricade Cover?

"RuleSets": [
{
"name": "default",
"enabled": true,
"defaultAllowDamage": false,
"flags": "NpcsCanHurtAnything , HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, PlayerSamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers, HopperCannotTargetEnemyLoot",
"rules": [
"anything can hurt dispensers",
"anything can hurt resources",
"anything can hurt barricades",
"anything can hurt barricades2",
"anything can hurt traps",
"anything can hurt heli",
"anything can hurt bradleyapc",
"heli can hurt anything",
"bradleyapc can hurt anything",
"bradleyapc can hurt Building",
"anything can hurt npcs",
"anything can hurt players",
"anything can hurt cars",
"scrapheli cannot hurt anything",
"players cannot hurt players",
"guards can hurt players",
"fire can hurt players",
"Turret cannot hurt players",
"traps cannot hurt players",
"highwalls can hurt players",
"barricades can hurt players",
"npcs can hurt players",
"npcs can hurt anything",
"npcs can hurt Building",
"npcs can hurt woodcovers",
"anything can hurt woodcovers",
"junkyard cannot hurt anything",
"junkyard can hurt cars",
"players cannot hurt tugboats",
"heli cannot hurt tugboats",
"siege cannot hurt players",
"heliturrets cannot hurt players",
"players cannot hurt farm"
]
}
],
"Entity Groups": [
{
"name": "npcs",
"members": "ch47scientists.entity, maincannonshell, CustomScientistNpc, ScarecrowNPC, HumanNPC, ScientistNPC, TunnelDweller, SimpleShark, UnderwaterDweller, ZombieNPC, npcplayer, scientis, scientistnpc_heavy.prefab, scientistnpc_heavy, snake, SnakeHazard, ScientistNPC2",
"exclusions": ""
},
{
"name": "woodcovers",
"members": "barricade.wood.cover, barricade.cover.wood, watchtower.wood",
"exclusions": ""
},
{
"name": "Building",
"members": "BuildingBlock, Building, wall, floor, wall.window, floor.frame, wall.half, wall.low, foundation, foundation.triangle, floor.triangle, wall.frame, roof.triangle, roof, wall.doorway, ramp, foundation.steps, block.stair.spiral, block.stair.lshape, block.stair.ushape",
"exclusions": ""
},
{
"name": "barricades",
"members": "door_barricade_a, door_barricade_a_large, door_barricade_b, door_barricade_dbl_a, door_barricade_dbl_a_large, door_barricade_dbl_b, door_barricade_dbl_b_large, gingerbread_barricades_house, gingerbread_barricades_tree, wooden_crate_gingerbread",
"exclusions": "barricade.concrete, barricade.sandbags, barricade.stone, gingerbread_barricades_snowman"
},
{
"name": "barricades2",
"members": "barricade.medieval, spikes_static, barricade.metal, barricade.wood, barricade.woodwire, spikes.floor, icewall, GraveyardFence, barricade.cover.wood, barricade.cover.wood_double, watchtower.wood, barricade.wood.cover",
"exclusions": ""
},
{
"name": "dispensers",
"members": "BaseCorpse, HelicopterDebris, PlayerCorpse, NPCPlayerCorpse, HorseCorpse, SkyLantern, VineSwingingTree",
"exclusions": ""
},
{
"name": "fire",
"members": "FireBall, FlameExplosive, FlameThrower, BaseOven, FlameTurret, rocket_heli_napalm, napalm, oilfireball2",
"exclusions": "napalm"
},
{
"name": "guards",
"members": "bandit_guard, scientistpeacekeeper, sentry.scientist.static",
"exclusions": ""
},
{
"name": "heli",
"members": "PatrolHelicopter, oilfireballsmall, rocket_heli, rocket_heli_napalm, napalm, snowman.deployed",
"exclusions": ""
},
{
"name": "bradleyapc",
"members": "bradleyapc, maincannonshell",
"exclusions": ""
},
{
"name": "highwalls",
"members": "SimpleBuildingBlock, wall.external.high.ice, gates.external.high.stone, gates.external.high.wood",
"exclusions": "watchtower.wood"
},
{
"name": "ridablehorses",
"members": "RidableHorse",
"exclusions": ""
},
{
"name": "cars",
"members": "BasicCar, ModularCar, BaseModularVehicle, BaseVehicleModule, VehicleModuleEngine, VehicleModuleSeating, VehicleModuleStorage, VehicleModuleTaxi, ModularCarSeat, batteringram.entity, batteringram, catapult, catapult.entity, siegetower.entity, siegetower",
"exclusions": ""
},
{
"name": "mini",
"members": "minicopter.entity",
"exclusions": ""
},
{
"name": "scrapheli",
"members": "ScrapTransportHelicopter",
"exclusions": ""
},
{
"name": "ch47",
"members": "ch47.entity",
"exclusions": ""
},
{
"name": "players",
"members": "BasePlayer, FrankensteinPet",
"exclusions": ""
},
{
"name": "resources",
"members": "ResourceEntity, TreeEntity, OreResourceEntity, LootContainer",
"exclusions": "hobobarrel.deployed"
},
{
"name": "snowmobiles",
"members": "snowmobile, tomahasnowmobile",
"exclusions": ""
},
{
"name": "traps",
"members": "BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor, spikes.trap",
"exclusions": ""
},
{
"name": "Turret",
"members": "AutoTurret",
"exclusions": ""
},
{
"name": "junkyard",
"members": "magnetcrane.entity, carshredder.entity",
"exclusions": ""
},
{
"name": "tugboats",
"members": "Tugboat",
"exclusions": ""
},
{
"name": "siege",
"members": "SiegeTower, Catapult, Ballista, Cannon, BallistaGun, BatteringRam, ConstructableEntity",
"exclusions": ""
},
{
"name": "bees",
"members": "BeeSwarmAI, Beehive, BeeSwarmMaster, NaturalBeehive",
"exclusions": ""
},
{
"name": "heliturrets",
"members": "turret_attackheli, samsite",
"exclusions": ""
},
{
"name": "farm",
"members": "simplechicken.entity, FarmableAnimal, ChickenCoop",
"exclusions": ""
}
]

 

This is my config.

heya, you don't need npcs can hurt Building, nor npcs can hurt woodcovers. NpcsCanHurtAnything flag allows this damage already, as does the npcs can hurt anything rule. TruePVE doesn't mitigate/scale npc damage though, it allows or blocks it