New Military Flamethower no damage?

Doesn't seem to be damaging anything and I already added the shortname/id to truepve config.
Screenshot-2024-04-15-154145

Could the space in the name be an issue?

      "name": "fire",
      "members": "oilfireballsmall, FireBall, FlameExplosive, military flamethower, FlameThrower, BaseOven, FlameTurret, rocket_heli_napalm, napalm, oilfireball2",
      "exclusions": ""
    },​

Try to add the missing r in your entry

military flamethower​

Hi @Covfefe,

Here is an extract of the plugin documentation concerning Entity Groups:

The members and exclusions of the group can contain both Types and Prefab names (provided via /tpve_prod command) - these fields are case sensitive, and generally the Type is camel case while the Prefab is lowercase. Also, generally, a Type can contain many prefabs, but a prefab is always the same Type, so you can define a Type as a member, and exclude unwanted individual Prefabs by defining them in the exclusions.

Meaning you might search the identifier from https://www.corrosionhour.com/rust-prefab-list/ but not "Rust Item List" page. In short, it might be: militaryflamethrower (in lower case without any space).

However, I am surprised that type "FlameThrower" does not work for both usual flame thrower and military flame thrower.

ya, WouayNote is correct in that you have to use the prefab shortname or the type name. spaces would be an issue, and using the item shortname won't work unless it matches the prefab shortname.

FlameThrower is confusing, but it exists as a member for cases where the initiator is not the player. this happens due to game bugs, other plugins that  cause the initiator to be lost, and other plugins that don't set the initiator. this means it is a failsafe, and will prevent your players from exploiting it which would allow them to kill players, damage wooden bases and destroy deployables inside of them.

this also means what you're trying to do isn't possible because the initiator is the player and not the flamethrower. the plugin will evaluate rules for the initiator, which is the player, instead of FlameThrower (the type name) or militaryflamethrower (the prefab shortname). it isn't feasible to evaluate items that players are holding when they can unequip the item.