Hello, I am trying to figure out what I am missing in the config. I am needing Animals to be able to damage each NPC. This is the current config:
"RuleSets": [
{
"name": "default",
"enabled": true,
"defaultAllowDamage": false,
"flags": "AuthorizedDamage, HeliDamageLocked, HumanNPCDamage, NoHeliDamage, NoHeliDamageQuarry, CupboardOwnership, SelfDamage, LockedBoxesImmortal, LockedDoorsImmortal, TrapsIgnorePlayers, TurretsIgnorePlayers, MiniCopterIsImmuneToCollision, ProtectedSleepers, PlayerSamSitesIgnorePlayers, StaticSamSitesIgnorePlayers",
"rules": [
"anything can hurt dispensers",
"anything can hurt players",
"anything can hurt npcs",
"anything can hurt npcscientist",
"anything can hurt npcmurderer",
"players can hurt cars",
"players cannot hurt players",
"players cannot hurt traps",
"players cannot hurt teslacoil",
"players cannot hurt doors",
"players cannot hurt buildings",
"players cannot hurt deployables",
"players cannot hurt storages",
"players cannot hurt barricades",
"players cannot hurt balloons",
"players cannot hurt minicopter",
"players cannot hurt samsite",
"players can hurt npcs",
"animals can hurt npcs",
"animals can hurt npcscientist",
"animals can hurt npcscientist",
"players can hurt npcmurderer",
"players can hurt heli",
"players can hurt horse",
"players can hurt npcmurderer",
"explosives cannot hurt players",
"traps cannot hurt players",
"traps can hurt npcs",
"teslacoil can hurt anything",
"teslacoil cannot hurt players",
"barricades cannot hurt players",
"highwalls cannot hurt players",
"npcs can hurt players",
"npcs can hurt animals",
"npcs can hurt npcs",
"npcs can hurt npcmurderer",
"npcs can hurt npcscientist",
"npcscientist can hurt npcs",
"npcscientist can hurt players",
"npcscientist can hurt npcmurderer",
"npcmurderer can hurt npcs",
"npcmurderer can hurt players",
"npcmurderer can hurt npcscientist",
"fire cannot hurt players",
"fire cannot hurt traps",
"fire cannot hurt teslacoil",
"fire cannot hurt doors",
"fire cannot hurt buildings",
"fire cannot hurt deployables",
"fire cannot hurt storages",
"fire can hurt npcs",
"fire can hurt npcmurderer",
"fire can hurt npcscientist",
"anything can hurt resources",
"anything can hurt samsite",
"samsite can hurt minicopter",
"samsite can hurt players",
"samsite can hurt heli",
"samsite can hurt balloons"
]
},
And this is the groups
"Entity Groups": [
{
"name": "deployables",
"members": "mining.pumpjack, mining.quarry, mining.pumpjack, mining_quarry, miningquarry_static, pumpjack-static, small_refinery_static, furnace_static, refinery_small_deployed, planter.large.deployed, planter.small.deployed, furnace.large, furnace, generator.wind.scrap, electric.windmill.small, water_catcher_large, water_catcher_small, waterpurifier.deployed, waterstorage, waterbarrel, watchtower.wood, composter, water.catcher.small, water.catcher.large, water.barrel, large.furnace, vendingmachine.deployed",
"exclusions": ""
},
{
"name": "dispensers",
"members": "BaseCorpse, HelicopterDebris",
"exclusions": ""
},
{
"name": "minicopter",
"members": "minicopter, minicopter.entity, scraptransporthelicopter",
"exclusions": ""
},
{
"name": "balloons",
"members": "hotairballoon",
"exclusions": ""
},
{
"name": "samsite",
"members": "sam_site_turret_deployed",
"exclusions": "sam_static, samsite_static"
},
{
"name": "explosives",
"members": "explosive.satchel, explosive.timed, ammo.rocket.smoke, ammo.rocket.basic, ammo.rocket.hv, ammo.rocket.smoke, ammo.rocket.fire, ammo.rifle.incendiary, ammo.rifle.explosive, grenade.f1, grenade.beancan, ammo.grenadelauncher.he, ammo.shotgun.fire, arrow.fire, surveycharge",
"exclusions": ""
},
{
"name": "players",
"members": "BasePlayer",
"exclusions": ""
},
{
"name": "traps",
"members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
"exclusions": ""
},
{
"name": "teslacoil",
"members": "TeslaCoil, teslacoil.deployed",
"exclusions": ""
},
{
"name": "barricades",
"members": "Barricade",
"exclusions": ""
},
{
"name": "highwalls",
"members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
"exclusions": ""
},
{
"name": "heli",
"members": "PatrolHelicopter",
"exclusions": ""
},
{
"name": "doors",
"members": "door.hinged.toptier, door.hinged.wood, door.hinged.metal, door.double.hinged.metal, door.double.hinged.toptier, door.double.hinged.wood, door.hinged.garage_a, floor.ladder.hatch",
"exclusions": ""
},
{
"name": "buildings",
"members": "wall, wall.frame, wall.half, wall.low, wall.doorway, wall.frame.shopfront, wall.frame.shopfront.metal, wall.window, foundation, foundation, foundation.steps, foundation.triangle, floor.frame, floor.grill, floor, floor.triangle, wall.frame.garagedoor, wall.frame.fence, wall.frame.cell, wall.window.bars, shutter.metal.embrasure",
"exclusions": ""
},
{
"name": "horse",
"members": "ridablehorse.entity, horse.entity, testridablehorse",
"exclusions": ""
},
{
"name": "npcs",
"members": "NPCPlayerApex, BradleyAPC",
"exclusions": ""
},
{
"name": "npcscientist",
"members": "ScientistNPC, scientist, ALLScientist",
"exclusions": ""
},
{
"name": "npcmurderer",
"members": "Murderer, NPCMurderer, scarecrow",
"exclusions": ""
},
{
"name": "animals",
"members": "Bear,Boar,Chicken,Horse,Stag,Wolf",
"exclusions": ""
},
{
"name": "fire",
"members": "FireBall, fireball_small, fireball_small_arrow, fireball_small_shotgun, flamethrower_fireball, flameturret_fireball, oilfireball2, oilfireballsmall",
"exclusions": ""
},
{
"name": "storages",
"members": "box.wooden.large, woodbox_deployed, fridge.deployed, locker.deployed, cupboard.tool.deployed",
"exclusions": ""
},
{
"name": "cars",
"members": "_base_car_chassis.entity, 2module_car_spawned.entity, 3module_car_spawned.entity, 4module_car_spawned.entity, car_chassis_2module.entity, car_chassis_3module.entity, car_chassis_4module.entity, 1module_cockpit, 1module_cockpit_armored, 1module_cockpit_with_engine, 1module_engine, 1module_flatbed, 1module_rear_seats, 1module_storage, 2module_flatbed, 2module_fuel_tank, 2module_passengers, randommodular.entity",
"exclusions": ""
},
{
"name": "resources",
"members": "ResourceEntity, TreeEntity, OreResourceEntity",
"exclusions": ""
}
Help with PVE settings and Animals being able to damage NPC's and able to damage other animals
hi. why are animals attacking npcs
that config is very outdated
most likely the npcs plugin that is blocking the damage