Please update so that we can use the pinata, thank you
Pinata cannot be damages
Add it to dispensers. Work for me
{
"name": "dispensers",
"members": "BaseCorpse, HelicopterDebris, PlayerCorpse, NPCPlayerCorpse, HorseCorpse, SkyLantern, Pinata",
"exclusions": ""
}, tried that, still isn't breaking
Have you this under rules?
"anything can hurt dispensers", yeah, here's my config, if you can help me I appreciate it :)
{
"Config Version": "2.1.6",
"Default RuleSet": "default",
"Configuration Options": {
"handleDamage": true,
"useZones": false,
"Trace To Player Console": false,
"Trace To Server Console": false,
"Maximum Distance From Player To Trace": 0,
"Prevent Water From Extinguishing BaseOven": false,
"Prevent Players From Being Marked Hostile": true
},
"Mappings": {
"default": "default"
},
"Schedule": {
"enabled": false,
"useRealtime": false,
"broadcast": false,
"entries": []
},
"RuleSets": [
{
"name": "default",
"enabled": true,
"defaultAllowDamage": false,
"flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, PlayerSamSitesIgnorePlayers, StaticSamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers",
"rules": [
"anything can hurt dispensers",
"anything can hurt resources",
"anything can hurt barricades",
"anything can hurt traps",
"npcs can hurt cars",
"anything can hurt heli",
"anything can hurt npcs",
"anything can hurt players",
"nothing can hurt mini",
"nothing can hurt scrapheli",
"cars cannot hurt players",
"players cannot hurt cars",
"mini cannot hurt anything",
"ch47 cannot hurt anything",
"scrapheli cannot hurt anything",
"players cannot hurt players",
"players can hurt ridablehorses",
"players can hurt traps",
"guards cannot hurt players",
"fire cannot hurt players",
"traps cannot hurt players",
"highwalls cannot hurt players",
"barricades cannot hurt players",
"mini cannot hurt mini",
"npcs can hurt players",
"npcs can hurt npcs",
"junkyard cannot hurt anything",
"junkyard can hurt cars"
]
}
],
"Entity Groups": [
{
"name": "barricades",
"members": "Barricade, icewall, GraveYardFence",
"exclusions": "barricade.concrete, barricade.sandbags, barricade.metal, barricade.stone, barricade.wood, barricade.woodwire"
},
{
"name": "dispensers",
"members": "BaseCorpse, HelicopterDebris, PlayerCorpse, NPCPlayerCorpse, HorseCorpse, skylantern, pinata, skylantern.skylantern.green, skylantern.skylantern.orange, skylantern.skylantern.purple, skylantern.skylantern.red",
"exclusions": ""
},
{
"name": "fire",
"members": "FireBall, FlameExplosive, FlameThrower, BaseOven, FlameTurret, rocket_heli_napalm, napalm, oilfireball2",
"exclusions": ""
},
{
"name": "guards",
"members": "bandit_guard, scientistpeacekeeper, sentry.scientist.static",
"exclusions": ""
},
{
"name": "heli",
"members": "BaseHelicopter",
"exclusions": ""
},
{
"name": "highwalls",
"members": "SimpleBuildingBlock, wall.external.high.ice, gates.external.high.stone, gates.external.high.wood",
"exclusions": ""
},
{
"name": "ridablehorses",
"members": "RidableHorse",
"exclusions": ""
},
{
"name": "cars",
"members": "BasicCar, ModularCar, BaseModularVehicle, BaseVehicleModule, VehicleModuleEngine, VehicleModuleSeating, VehicleModuleStorage, VehicleModuleTaxi, ModularCarSeat",
"exclusions": ""
},
{
"name": "mini",
"members": "minicopter.entity",
"exclusions": ""
},
{
"name": "scrapheli",
"members": "ScrapTransportHelicopter",
"exclusions": ""
},
{
"name": "ch47",
"members": "ch47.entity",
"exclusions": ""
},
{
"name": "npcs",
"members": "ch47scientists.entity, BradleyAPC, HumanNPC, NPCPlayer, ScientistNPC, TunnelDweller, SimpleShark, UnderwaterDweller, Zombie, ZombieNPC, Murderer",
"exclusions": ""
},
{
"name": "players",
"members": "BasePlayer, FrankensteinPet",
"exclusions": ""
},
{
"name": "resources",
"members": "ResourceEntity, TreeEntity, OreResourceEntity, LootContainer",
"exclusions": "hobobarrel.deployed"
},
{
"name": "samsites",
"members": "sam_site_turret_deployed",
"exclusions": "sam_static"
},
{
"name": "traps",
"members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor, firework.boomer.blue, firework.romancandle.blue, firework.boomer.champagne, firework.boomer.green, firework.romancandle.green, firework.boomer.orange, firework.boomer.pattern, firework.boomer.red, firework.romancandle.red, firework.volcano.red, firework.boomer.violet, firework.romancandle.violet, firework.volcano.violet, firework.volcano, skylantern, skylantern.green, skylantern.orange, skylantern.purple, skylantern.red",
"exclusions": ""
},
{
"name": "junkyard",
"members": "magnetcrane.entity, carshredder.entity",
"exclusions": ""
}
],
"Allow Killing Sleepers": false,
"Allow Killing Sleepers (Ally Only)": false,
"Allow Killing Sleepers (Authorization Only)": false,
"Ignore Firework Damage": true,
"Ignore Campfire Damage": false,
"Ignore Ladder Damage": false,
"Ignore Sleeping Bag Damage": false,
"Block Scrap Heli Damage": true,
"Block Igniter Damage": false
}
Capital letter P Pinata ;)
still nothing
Strange that it work for me. Without it isnt. Perhaps Nivex could tell us why?
hopefully they just patch it :) no idea why its not working for me
Merged post
I unloaded TruePVE and tried breaking the pinata and it still won't take damage. must be another mod interfering, Thanks for the assist though
If you want try my config. If it not work i would say another plugin block damage.
{
"Config Version": "2.1.6",
"Default RuleSet": "default",
"Configuration Options": {
"handleDamage": true,
"useZones": true,
"Trace To Player Console": false,
"Trace To Server Console": false,
"Maximum Distance From Player To Trace": 0.0,
"Prevent Water From Extinguishing BaseOven": false,
"Prevent Players From Being Marked Hostile": false
},
"Mappings": {
"default": "default",
"oilrigai": "pvp",
"oilrigai2": "pvp"
},
"Schedule": {
"enabled": false,
"useRealtime": false,
"broadcast": false,
"entries": []
},
"RuleSets": [
{
"name": "default",
"enabled": true,
"defaultAllowDamage": false,
"flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, PlayerSamSitesIgnorePlayers, StaticSamSitesIgnorePlayers, SelfDamage, NoHeliDamage, NoHeliDamageQuarry, StaticTurretsIgnorePlayers, TrapsIgnorePlayers, AdminsHurtSleepers, ProtectedSleepers, TwigDamage, SafeZoneTurretsIgnorePlayers",
"rules": [
"anything can hurt dispensers",
"anything can hurt resources",
"anything can hurt barricades",
"anything can hurt traps",
"anything can hurt heli",
"anything can hurt npcs",
"anything can hurt players",
"nothing can hurt ch47",
"nothing can hurt cars",
"nothing can hurt mini",
"nothing can hurt ridablehorses",
"mini cannot hurt anything",
"ch47 cannot hurt anything",
"scrapheli cannot hurt anything",
"players cannot hurt players",
"players cannot hurt traps",
"players can hurt pookie",
"guards cannot hurt players",
"fire can hurt players",
"traps cannot hurt players",
"highwalls cannot hurt players",
"barricades cannot hurt players",
"mini cannot hurt mini",
"npcs can hurt players",
"junkyard cannot hurt anything",
"junkyard can hurt cars",
"outpost can hurt scarecrow",
"outpost can hurt players",
"anything can hurt scarecrow",
"traps can hurt npcs",
"heliturrets cannot hurt players"
]
},
{
"name": "pvp",
"enabled": false,
"defaultAllowDamage": true,
"flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, TurretsIgnoreScientist",
"rules": [
"players cannot hurt buildings",
"players can hurt players"
]
}
],
"Entity Groups": [
{
"name": "barricades",
"members": "Barricade, icewall, GraveYardFence",
"exclusions": "barricade.concrete, barricade.sandbags, barricade.metal, barricade.stone, barricade.wood, barricade.woodwire"
},
{
"name": "dispensers",
"members": "BaseCorpse, HelicopterDebris, PlayerCorpse, NPCPlayerCorpse, HorseCorpse, SkyLantern, Pinata",
"exclusions": ""
},
{
"name": "fire",
"members": "FireBall, FlameExplosive, FlameThrower, BaseOven, FlameTurret, rocket_heli_napalm, napalm, oilfireball2",
"exclusions": ""
},
{
"name": "guards",
"members": "bandit_guard, scientistpeacekeeper, sentry.scientist.static",
"exclusions": ""
},
{
"name": "heli",
"members": "BaseHelicopter",
"exclusions": ""
},
{
"name": "highwalls",
"members": "SimpleBuildingBlock, wall.external.high.ice, gates.external.high.stone, gates.external.high.wood",
"exclusions": ""
},
{
"name": "ridablehorses",
"members": "RidableHorse",
"exclusions": ""
},
{
"name": "cars",
"members": "BasicCar, ModularCar, BaseModularVehicle, BaseVehicleModule, VehicleModuleEngine, VehicleModuleSeating, VehicleModuleStorage, VehicleModuleTaxi, ModularCarSeat",
"exclusions": ""
},
{
"name": "mini",
"members": "minicopter.entity",
"exclusions": ""
},
{
"name": "scrapheli",
"members": "ScrapTransportHelicopter",
"exclusions": ""
},
{
"name": "ch47",
"members": "ch47.entity",
"exclusions": ""
},
{
"name": "npcs",
"members": "ch47scientists.entity, BradleyAPC, HumanNPC, NPCPlayer, ScientistNPC, TunnelDweller, SimpleShark, UnderwaterDweller, Zombie, ZombieNPC, scientistnpc_oilrig, CustomScientistNPC, scientistnpc_heavy, ScarecrowNPC",
"exclusions": ""
},
{
"name": "players",
"members": "BasePlayer, FrankensteinPet",
"exclusions": ""
},
{
"name": "resources",
"members": "ResourceEntity, TreeEntity, OreResourceEntity, LootContainer",
"exclusions": "hobobarrel.deployed"
},
{
"name": "samsites",
"members": "sam_site_turret_deployed",
"exclusions": "sam_static"
},
{
"name": "traps",
"members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor",
"exclusions": ""
},
{
"name": "junkyard",
"members": "magnetcrane.entity, carshredder.entity",
"exclusions": ""
},
{
"name": "scarecrow",
"members": "scarecrow",
"exclusions": ""
},
{
"name": "outpost",
"members": "sentry.scientist.static",
"exclusions": ""
},
{
"name": "buildings",
"members": "BuildingBlock, SimpleBuildingBlock",
"exclusions": ""
},
{
"name": "heliturrets",
"members": "turret_attackheli",
"exclusions": ""
},
{
"name": "pookie",
"members": "pookie_deployed",
"exclusions": ""
}
],
"Allow Killing Sleepers": false,
"Allow Killing Sleepers (Ally Only)": false,
"Allow Killing Sleepers (Authorization Only)": false,
"Ignore Firework Damage": true,
"Ignore Campfire Damage": false,
"Ignore Ladder Damage": false,
"Ignore Sleeping Bag Damage": false,
"Block Scrap Heli Damage": true,
"Block Igniter Damage": true
} when I tried I could not shoot it if the bullet passed through and hit a different object behind it.
works fine if I use a melee weapon
I can't fix it.
I figured it out, was the No Raid mod