No building damaged from a heli in a zone
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Danielp8400
I have tried to put A Rule up  so heli deals no damage to buildings. in A Zone and i can't make it work here is my cfg file what am I doing wrong ?
i can make it work so the heli deals no damage to all buildings un the server, but that is not what I want.

mine Cfg
{
  "Config Version": "0.9.0",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true
  },
  "Mappings": {
    "70131743": "nohelidamage",
    "47242872": "exclude",
    "default": "default",
    "16084370": "exclude"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [
    {
      "name": "nohelidamage",
      "enabled": true,
      "defaultAllowDamage": true,
      "flags": "NoHeliDamage, HumanNPCDamage",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt players",
        "players cannot hurt players",
        "anything can hurt traps",
        "traps can hurt players",
        "players can hurt barricades",
        "barricades can hurt players",
        "highwalls can hurt players",
        "anything can hurt heli",
        "anything can hurt npcs",
        "fire cannot hurt players",
        "anything can hurt resources"
      ]
    },
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, AdminsHurtSleepers",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt players",
        "players cannot hurt players",
        "anything can hurt traps",
        "traps can hurt players",
        "players can hurt barricades",
        "players can hurt sam_site_turret_deployed",
        "players can hurt sam_static",
        "barricades can hurt players",
        "highwalls can hurt players",
        "anything can hurt heli",
        "anything can hurt npcs",
        "fire cannot hurt players",
        "traps can hurt npcs",
        "samrocket can hurt balloon",
        "anything can hurt resources"
      ]
    }
  ],
  "Entity Groups": [
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris, hotair",
      "exclusions": ""
    },
    {
      "name": "players",
      "members": "BasePlayer",
      "exclusions": ""
    },
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, GunTrap, spikes.floor, sam_site, ReactiveTarget",
      "exclusions": ""
    },
    {
      "name": "barricades",
      "members": "Barricade, spikes.floor",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter, hotair, ch47scientists.entity",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "ch47scientists.entity, scientist_gunner, NPCPlayerApex, NPCMurderer, murderer, NPCScientist, scientist, BradleyAPC",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity",
      "exclusions": ""
    },
    {
      "name": "samrocket",
      "members": "sam_static, sam_site_turret_deployed",
      "exclusions": ""
    },
    {
      "name": "balloon",
      "members": "hotairballoon",
      "exclusions": ""
    }
  ]
}​


Merged post

no Help !!!! 
snetzer
Hello

I do this through the Zone Manager, in a certain zone with the flag "undestr".
open ZoneManager.json in data and then in the specific zone:
"Flags": "UnDestr"