PVP zones doesn't work (Maybe this plugin is to blame)Solved

I have a bug related (probably) to this plugin.

Namely, the issue is that PVP on PVP zones does not work.
It is known, if I disable TruePVE then it works but on the whole map.
Previously it worked flawlessly, but now I have no idea what is going on.
This is the config with TruePVE:

{
  "Config Version": "2.0.9",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true,
    "Trace To Player Console": false,
    "Trace To Server Console": false,
    "Maximum Distance From Player To Trace": 0.0,
    "Prevent Water From Extinguishing BaseOven": false,
    "Prevent Players From Being Marked Hostile": false
  },
  "Mappings": {
    "default": "default"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, PlayerSamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt resources",
        "anything can hurt barricades",
        "anything can hurt traps",
        "anything can hurt heli",
        "anything can hurt npcs",
        "anything can hurt players",
        "nothing can hurt ch47",
        "nothing can hurt cars",
        "nothing can hurt mini",
        "nothing can hurt snowmobiles",
        "nothing can hurt ridablehorses",
        "cars cannot hurt anything",
        "mini cannot hurt anything",
        "ch47 cannot hurt anything",
        "scrapheli cannot hurt anything",
        "players cannot hurt players",
        "players cannot hurt traps",
        "guards cannot hurt players",
        "fire cannot hurt players",
        "traps cannot hurt players",
        "highwalls cannot hurt players",
        "barricades cannot hurt players",
        "mini cannot hurt mini",
        "npcs can hurt players",
        "junkyard cannot hurt anything",
        "junkyard can hurt cars"
      ]
    }
  ],
  "Entity Groups": [
    {
      "name": "barricades",
      "members": "Barricade, icewall, GraveYardFence",
      "exclusions": "barricade.concrete, barricade.sandbags, barricade.metal, barricade.stone, barricade.wood, barricade.woodwire"
    },
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris, PlayerCorpse, NPCPlayerCorpse, HorseCorpse, SkyLantern",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall, FlameExplosive, FlameThrower, BaseOven, FlameTurret, rocket_heli_napalm, napalm, oilfireball2",
      "exclusions": ""
    },
    {
      "name": "guards",
      "members": "bandit_guard, scientistpeacekeeper, sentry.scientist.static",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "SimpleBuildingBlock, wall.external.high.ice, gates.external.high.stone, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "ridablehorses",
      "members": "RidableHorse",
      "exclusions": ""
    },
    {
      "name": "cars",
      "members": "BasicCar, ModularCar, BaseModularVehicle, BaseVehicleModule, VehicleModuleEngine, VehicleModuleSeating, VehicleModuleStorage, VehicleModuleTaxi, ModularCarSeat",
      "exclusions": ""
    },
    {
      "name": "mini",
      "members": "minicopter.entity",
      "exclusions": ""
    },
    {
      "name": "scrapheli",
      "members": "ScrapTransportHelicopter",
      "exclusions": ""
    },
    {
      "name": "ch47",
      "members": "ch47.entity",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "ch47scientists.entity, BradleyAPC, CustomScientistNpc, ScarecrowNPC, HumanNPC, NPCPlayer, ScientistNPC, TunnelDweller, SimpleShark, UnderwaterDweller, ZombieNPC",
      "exclusions": ""
    },
    {
      "name": "players",
      "members": "BasePlayer, FrankensteinPet",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity, LootContainer",
      "exclusions": "hobobarrel.deployed"
    },
    {
      "name": "snowmobiles",
      "members": "snowmobile, tomahasnowmobile",
      "exclusions": ""
    },
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor",
      "exclusions": ""
    },
    {
      "name": "junkyard",
      "members": "magnetcrane.entity, carshredder.entity",
      "exclusions": ""
    }
  ],
  "Allow Killing Sleepers": false,
  "Allow Killing Sleepers (Ally Only)": false,
  "Ignore Firework Damage": true
}​
And here server config:
server.globalchat "true"
server.pvp "true"
server.pve "false"
server.map "Procedural Map"
server.seed "45626230"
sleepers.on "true"
truth.enforce "true"
airdrop.min_players "1"
env.time "12"
env.timescale "0.0066666667"
crafting.instant "true"
crafting.instant_admins "true"
crafting.timescale "1"
falldamage.enabled "true"
player.backpackLockTime "0"
cheaters.log "true"
chat.serverlog "1"
server.netlog "1" 
server.saveinterval "300"
spawn.max_rate "1" 
spawn.max_density "1" 
autoupdate 
hackablelockedcrate.requiredhackseconds 300
rcon.web "1"
nav_enable "true"
# Controls fall damage.
# Values: true, false
#falldamage.enabled true

# Helicopter bullet accuracy. Higher numbers are less accurate.
#heli.bulletAccuracy 2


server.headerimage "LINK"
server.url "LINK"


################################################
# Settings That Will Lag Server Is Set Too Low #
################################################
# Changes how often resources respawn.
#spawn.min_rate 0.1
#spawn.max_rate 1
# Changes how close resources spawn to each other.
#spawn.min_density 0.1
#spawn.max_density 1​

The problem turned out to be in DynamicPVP, but I have already fixed it!

Locked automatically