Issue with turrets targetting NPCsSolved

Hi, I've been searching for hours, and I just can't seem to track down what is the issue here--turrets do not target Scarecrows. I noticed the issues as I was trying to get CarTurrets to work, but upon closer investigation I noticed that the Outpost sentry turrets do not target Scarecrows either. (Bandit Guards at the Bandit Camp, on the other hand, are working overtime, shooting these npc types constantly.) I am running TruePvE (obviously), ZoneManager, ZoneManagerAutoZones, BetterScarecrows, Murderers, NightZombies, and PlaguedNPCs. I don't think any other plugins could be interferring, but I've checked and rechecked and rechecked and rechecked and rechecked, and I am just not seeing the problem. I'm sure I'm not the only one to ever have had this issue--any help would be appreciated! My TruePVE ruleset is as follows:

"RuleSets": [
{
"name": "default",
"enabled": true,
"defaultAllowDamage": false,
"flags": "AuthorizeDamage, TwigDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, PlayerSamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers",
"rules": [
"anything can hurt dispensers",
"anything can hurt resources",
"anything can hurt barricades",
"anything can hurt traps",
"anything can hurt heli",
"anything can hurt npcs",
"anything can hurt players",
"nothing can hurt ch47",
"nothing can hurt cars",
"nothing can hurt mini",
"nothing can hurt snowmobiles",
"nothing can hurt ridablehorses",
"cars cannot hurt anything",
"mini cannot hurt anything",
"ch47 cannot hurt anything",
"scrapheli cannot hurt anything",
"players cannot hurt players",
"players cannot hurt traps",
"guards can hurt players",
"fire cannot hurt players",
"traps cannot hurt players",
"traps can hurt npcs",
"traps can hurt npcmurderer",
"traps can hurt npcscientist",
"highwalls can hurt players",
"barricades can hurt players",
"heli can hurt players",
"mini cannot hurt mini",
"npcs can hurt players",
"npcs can hurt npcs",
"npcs can hurt npcmurderer",
"npcs can hurt npcscientist",
"npcscientist can hurt npcs",
"npcscientist can hurt players",
"npcscientist can hurt npcmurderer",
"npcmurderer can hurt npcs",
"npcmurderer can hurt players",
"npcmurderer can hurt npcscientist",
"junkyard cannot hurt anything",
"junkyard can hurt cars"
]
},

I just added the additional npc types to the list above, such as npcmurderers and npcscientists hoping that would help solve the problem, but nope.

Turrets target scientists, tunnel dwellers, underwater dwellers, and human npcs no problem--just not Scarecrows!

Merged post

Murderers plugin has a turretsafe flag, which I disabled, and now turrets target scarecrows and murderers.

Locked automatically