TurretsIgnorePlayers not working

Good afternoon, dear colleagues. Faced with such a problem that when the TurretsIgnorePlayers flag is set, the turrets still trigger on ordinary players and shoot at them. How can this problem be avoided? Plugin version 2 0 9

"flags": "AdminsHurtSleepers, AuthorizedDamage, NoMLRSDamage, HeliDamageLocked, HumanNPCDamage, CupboardOwnership, SelfDamage, TwigDamage, TrapsIgnorePlayers, TurretsIgnorePlayers",
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another plugin would be allowing it. unless you're referring to safe zone turrets which use a different flag.

nivex

another plugin would be allowing it. unless you're referring to safe zone turrets which use a different flag.

No, no, I mean the usual turrets set by the players. But I don't have any other plugins on the turret

nivex

another plugin would be allowing it. unless you're referring to safe zone turrets which use a different flag.

I solved the problem. it really was in one of my fixes in a third-party plugin. but now I have a question: I have excluded the goals for SamSitesIgnorePlayers. at the same time with this flag, the air defenses stopped targeting Launchsite, how could I make sure that the air defenses remained working on launchsite, but the air defenses supplied by the players were also not targeted? I found this question in one of the topics, but I never found an answer to it

these are the flags:

PlayerSamSitesIgnorePlayers
StaticSamSitesIgnorePlayers

these will prevent targetting

rules would prevent damage

if the samsite does not target anything then it's another plugin

if the samsite targets but the rocket does not damage anything then it's a rule

nivex

these are the flags:

PlayerSamSitesIgnorePlayers
StaticSamSitesIgnorePlayers

these will prevent targetting

rules would prevent damage

if the samsite does not target anything then it's another plugin

if the samsite targets but the rocket does not damage anything then it's a rule

thx ♥