Hello community of Rust! I have a server which has RaidableBases added and fire is not able to do any damage to traps which makes the new Molotov weapons useless pretty much. Is there a flag I can use to make this happen?
Thanks if you can help!
PVE server running True PVE
Raidable Bases plugin
Fire not damaging traps (Molotov)
Help please :-)
Fire not hurting traps in RaidableBases plugin on PVE. Any help?
those traps are immune to fire damage by vanilla rules
Oh, damn. Lol. Ok, was wondering as no damage done.......I think I need to complain to Rust developers ;-) Molotovs are now a thing so it could be something they can add on a future update maybe.
As always, many thanks, Nivex for the best Plugin on Rust and all you do for the Rust Community!
lol glad you enjoy it
Nivex could 1you explain why Fireball from flame arrow wont hurt doors in Raidbases. My Fire spread is true
because the initiator is not set natively in ItemModProjectileSpawn
if an initiator is not set then this is blocked, and other plugins can block it as well, including TruePVE. I will not exclude this behavior as players could easily exploit it to kill other players on PVE servers
a workaround was implemented that helps to some degree, but it isn't a fix, and there are plugins that break the workaround. only Rust can fix it, and I've reported it a few times to no avail