I'm using TruePvE and Zone Manager to allow PvP at monuments only. However, it's not working. My players still cannot hurt each other in PvP zones. I can show my config files to help me find what I did wrong.

"Config Version": "2.0.6",
"Default RuleSet": "pve",
"Configuration Options": {
"handleDamage": true,
"useZones": true,
"Trace To Player Console": false,
"Trace To Server Console": false,
"Maximum Distance From Player To Trace": 0.0
},
"Mappings": {
"pve": "pve",
"pvp": "pvp",
"raidingpvp": "raidingpvp"
},
"Schedule": {
"enabled": false,
"useRealtime": false,
"broadcast": false,
"entries": []
},
"RuleSets": [
{
"name": "pve",
"enabled": true,
"defaultAllowDamage": false,
"flags": "HumanNPCDamage, AuthorizedDamage, CupboardOwnership, LockedBoxesImmortal, LockedDoorsImmortal, SamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers",
"rules": [
"anything can hurt dispensers",
"heli can hurt anything",
"players cannot hurt players",
"players cannot hurt traps",
"players cannot hurt teslacoil",
"players cannot hurt doors",
"players cannot hurt buildings",
"players cannot hurt deployables",
"players cannot hurt storages",
"players cannot hurt barricades",
"players cannot hurt balloons",
"players cannot hurt minicopter",
"players cannot hurt samsite",
"players can hurt npcs",
"players can hurt npcscientist",
"players can hurt heli",
"players can hurt horse",
"players can hurt npcmurderer",
"explosives cannot hurt players",
"traps cannot hurt players",
"traps can hurt npcs",
"teslacoil can hurt anything",
"teslacoil cannot hurt players",
"barricades cannot hurt players",
"highwalls cannot hurt players",
"npcs can hurt players",
"npcs can hurt npcs",
"npcs can hurt npcmurderer",
"npcs can hurt npcscientist",
"npcscientist can hurt npcs",
"npcscientist can hurt players",
"npcscientist can hurt npcmurderer",
"npcmurderer can hurt npcs",
"npcmurderer can hurt players",
"npcmurderer can hurt npcscientist",
"fire cannot hurt players",
"fire cannot hurt traps",
"fire cannot hurt teslacoil",
"fire cannot hurt doors",
"fire cannot hurt buildings",
"fire cannot hurt deployables",
"fire cannot hurt storages",
"fire can hurt npcs",
"fire can hurt npcmurderer",
"fire can hurt npcscientist",
"anything can hurt resources",
"anything can hurt samsite",
"samsite can hurt minicopter",
"samsite can hurt players",
"samsite can hurt heli",
"samsite can hurt balloons",
"junkyard cannot hurt anything",
"junkyard can hurt cars"
]
},
{
"name": "pvp",
"enabled": true,
"defaultAllowDamage": true,
"flags": "AuthorizedDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, SelfDamage",
"rules": [
"anything can hurt dispensers",
"anything can hurt players",
"players can hurt players",
"players can hurt traps",
"players cannot hurt teslacoil",
"players cannot hurt doors",
"players cannot hurt buildings",
"players cannot hurt deployables",
"players cannot hurt storages",
"players cannot hurt barricades",
"players can hurt npcs",
"players can hurt npcscientist",
"players can hurt npcmurderer",
"players can hurt balloons",
"players can hurt minicopter",
"players can hurt samsite",
"players can hurt heli",
"players can hurt horse",
"traps can hurt players",
"traps can hurt npcs",
"teslacoil can hurt anything",
"teslacoil can hurt players",
"barricades can hurt players",
"highwalls can hurt players",
"npcs can hurt players",
"npcs can hurt npcs",
"npcs can hurt npcmurderer",
"npcs can hurt npcscientist",
"npcscientist can hurt npcs",
"npcscientist can hurt players",
"npcscientist can hurt npcmurderer",
"npcmurderer can hurt npcs",
"npcmurderer can hurt players",
"npcmurderer can hurt npcscientist",
"fire can hurt players",
"fire can hurt traps",
"fire can hurt teslacoil",
"fire can hurt doors",
"fire can hurt buildings",
"fire can hurt deployables",
"fire can hurt storages",
"anything can hurt resources",
"anything can hurt samsite",
"samsite can hurt minicopter",
"samsite can hurt heli",
"samsite can hurt players",
"samsite can hurt balloons",
"junkyard cannot hurt anything",
"junkyard can hurt cars"
]
},
{
"name": "raidingpvp",
"enabled": true,
"defaultAllowDamage": true,
"flags": "AuthorizedDamage, HumanNPCDamage",
"rules": [
"anything can hurt dispensers",
"anything can hurt players",
"players can hurt players",
"anything can hurt traps",
"traps can hurt players",
"players can hurt barricades",
"barricades can hurt players",
"highwalls can hurt players",
"anything can hurt heli",
"anything can hurt npcs",
"fire cannot hurt players",
"players can hurt anything",
"anything can hurt resources"