Blocked heli damages next agrroed player base

I have a helicopter blocking, the helicopter killed the player it was blocked on and saw another player, aggroed him and dealt damage to the second player's house, although he could not even damage him, the first player was not in a party with the second and was not authorized in his house, can I somehow fix this?) thanks) I will attach the flags from TruPve thanks ) I will put flags with TruPve:

"flags": "SelfDamage, AuthorizedDamage, CupboardOwnership, TwigDamage, NoHeliDamageQuarry, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, SamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers, NoHeliDamageRidableHorses",

use the NoHeliDamage flag. you're using heli flags for quarries and horses

Apparently, Google translator let me down again.
I want all NPCs and events (helicopters and tanks) to only deal damage to houses where the attacked player is authorized, so that players will not break other people's houses by heli and tank, and so that players do not accidentally suffer from blocked LDs of NPCs (helicopter, for example).
Its real? thanks a lot <3

that would require its own plugin for most of the request

I understand that you love pve themes, maybe you can implement it?

I can, but no plans to create additional plugins yet. need to finish my current projects and updates first

I'm waiting impatiently :) thanks