Team members can fire MLRS on their own team's baseSolved

I've been told that players can damage bases belonging to their team mates with the MLRS. They can not damage other people's bases. Is there a setting I need to change?

      "rules": [
        "anything can hurt dispensers",
        "anything can hurt resources",
        "anything can hurt barricades",
        "anything can hurt traps",
        "anything can hurt heli",
        "anything can hurt npcs",
        "anything can hurt players",
        "nothing can hurt ch47",
        "nothing can hurt cars",
        "nothing can hurt mini",
        "nothing can hurt ridablehorses",
        "cars cannot hurt anything",
        "mini cannot hurt anything",
        "ch47 cannot hurt anything",
        "scrapheli cannot hurt anything",
        "players cannot hurt players",
        "players cannot hurt traps",
        "guards cannot hurt players",
        "fire cannot hurt players",
        "traps cannot hurt players",
        "highwalls cannot hurt players",
        "barricades cannot hurt players",
        "mini cannot hurt mini",
        "npcs can hurt players",
        "junkyard cannot hurt anything",
        "junkyard can hurt cars",
        "mlrs cannot hurt anything"
      ]

hard to tell without seeing the full config but AuthorizedDamage flags are probably allowing it as they override most rules

{
  "Config Version": "2.0.6",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true,
    "Trace To Player Console": false,
    "Trace To Server Console": false,
    "Maximum Distance From Player To Trace": 0.0
  },
  "Mappings": {
    "default": "default"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, SamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt resources",
        "anything can hurt barricades",
        "anything can hurt traps",
        "anything can hurt heli",
        "anything can hurt npcs",
        "anything can hurt players",
        "nothing can hurt ch47",
        "nothing can hurt cars",
        "nothing can hurt mini",
        "nothing can hurt ridablehorses",
        "cars cannot hurt anything",
        "mini cannot hurt anything",
        "ch47 cannot hurt anything",
        "scrapheli cannot hurt anything",
        "players cannot hurt players",
        "players cannot hurt traps",
        "guards cannot hurt players",
        "fire cannot hurt players",
        "traps cannot hurt players",
        "highwalls cannot hurt players",
        "barricades cannot hurt players",
        "mini cannot hurt mini",
        "npcs can hurt players",
        "junkyard cannot hurt anything",
        "junkyard can hurt cars",
        "mlrs cannot hurt anything"
      ]
    }
  ],
  "Entity Groups": [
    {
      "name": "barricades",
      "members": "Barricade, icewall, GraveYardFence",
      "exclusions": "barricade.concrete, barricade.sandbags, barricade.metal, barricade.stone, barricade.wood, barricade.woodwire"
    },
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris, PlayerCorpse, NPCPlayerCorpse, HorseCorpse",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall, FlameExplosive, FlameThrower, BaseOven, FlameTurret, rocket_heli_napalm, napalm, oilfireball2",
      "exclusions": ""
    },
    {
      "name": "guards",
      "members": "bandit_guard, scientistpeacekeeper, sentry.scientist.static",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "SimpleBuildingBlock, wall.external.high.ice, gates.external.high.stone, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "ridablehorses",
      "members": "RidableHorse",
      "exclusions": ""
    },
    {
      "name": "cars",
      "members": "BasicCar, ModularCar, BaseModularVehicle, BaseVehicleModule, VehicleModuleEngine, VehicleModuleSeating, VehicleModuleStorage, VehicleModuleTaxi, ModularCarSeat",
      "exclusions": ""
    },
    {
      "name": "mini",
      "members": "minicopter.entity",
      "exclusions": ""
    },
    {
      "name": "scrapheli",
      "members": "ScrapTransportHelicopter",
      "exclusions": ""
    },
    {
      "name": "ch47",
      "members": "ch47.entity",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "ch47scientists.entity, BradleyAPC, HumanNPC, NPCPlayer, ScientistNPC, TunnelDweller, SimpleShark, UnderwaterDweller, Zombie, ZombieNPC",
      "exclusions": ""
    },
    {
      "name": "players",
      "members": "BasePlayer, FrankensteinPet",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity, LootContainer",
      "exclusions": "hobobarrel.deployed"
    },
    {
      "name": "samsites",
      "members": "sam_site_turret_deployed",
      "exclusions": "sam_static"
    },
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor",
      "exclusions": ""
    },
    {
      "name": "junkyard",
      "members": "magnetcrane.entity, carshredder.entity",
      "exclusions": ""
    },
    {
      "name": "mlrs",
      "members": "MLRSRocket, rocket_mlrs",
      "exclusions": ""
    }
  ],
  "Allow Killing Sleepers": false
}

thanks. can you run a tpve.trace ?

    "Trace To Player Console": false,
    "Trace To Server Console": false,
    "Maximum Distance From Player To Trace": 0.0​

youll want the above settings as anything else will severely limit your results. this means the log file will be bloated af but what can ya do?

in the f1 game console (NOT server console) type tpve.trace to begin tracing
fire MLRS at ally base and remain at the launcher
once the base takes damage then type tpve.trace again to stop tracing
resituate yourself and start another trace, this time teleporting to the ally base before impact, stop tracing
submit

Where is this log that is generated by the trace?

Merged post

I just tested this and apparently you can NOT damage your teammates base with the MLRS. I'm not sure why someone told me you could.

Locked automatically