Hi , I can 't disable mine damage on a player ! please help me how to solve the issue I have nothing coming out! That 's how I do it !
"landmine cannot hurt players"
{
"name": "landmine",
"members": "trap.landmine ",
"exclusions": ""
},
Hi , I can 't disable mine damage on a player ! please help me how to solve the issue I have nothing coming out! That 's how I do it !
"landmine cannot hurt players"
{
"name": "landmine",
"members": "trap.landmine ",
"exclusions": ""
},
it would be landmine not trap.landmine and this damage is blocked by default already. so you either have defaultAllowDamage set to true which should be false, or you have a rule somehow allowing the damage. either way i can check out your config if these suggestions don't work
nivexit would be landmine not trap.landmine and this damage is blocked by default already. so you either have defaultAllowDamage set to true which should be false, or you have a rule somehow allowing the damage. either way i can check out your config if these suggestions don't work
{
"Config Version": "2.0.6",
"Default RuleSet": "default",
"Configuration Options": {
"handleDamage": true,
"useZones": true,
"Trace To Player Console": false,
"Trace To Server Console": false,
"Maximum Distance From Player To Trace": 0.0
},
"Mappings": {
"default": "default",
"raid": "raid",
"0712262343": "exclude",
"2353592487": "exclude",
"2354032661": "exclude",
"2354176087": "exclude",
"0452171897": "exclude",
"0741024693": "exclude",
"0106593854": "exclude",
"0136408206": "exclude",
"1030540910": "exclude",
"1653001783": "exclude",
"1705305605": "exclude",
"0717493163": "exclude",
"0444463405": "exclude",
"2100267589": "exclude",
"2146005199": "exclude",
"0902507669": "exclude",
"0432344857": "exclude",
"1223151334": "exclude",
"1223172448": "exclude",
"1223166921": "exclude",
"1223161883": "exclude",
"1223177385": "exclude"
},
"Schedule": {
"enabled": false,
"useRealtime": false,
"broadcast": false,
"entries": []
},
"RuleSets": [
{
"name": "default",
"enabled": true,
"defaultAllowDamage": false,
"flags": " NoHeliDamage, HeliDamageLocked, HumanNPCDamage,NoHeliDamageQuarry, LockedBoxesImmortal, LockedDoorsImmortal,TwigDamage,CupboardOwnership, SelfDamage ,SamSitesIgnorePlayers",
"rules": [
"players cannot hurt players",
"teslacoil cannot hurt players",
"explosives cannot hurt players",
"players cannot hurt doors",
"players cannot hurt buildings",
"players cannot hurt deployables",
"players cannot hurt storages",
"players cannot hurt balloons",
"players cannot hurt minicopter",
"fire cannot hurt players",
"fire cannot hurt traps",
"fire cannot hurt teslacoil",
"fire cannot hurt doors",
"fire cannot hurt buildings",
"fire cannot hurt deployables",
"fire cannot hurt storages",
"mlrs cannot hurt anything",
"fire can hurt npcs",
"fire can hurt npcmurderer",
"fire can hurt npcscientist",
"anything can hurt resources",
"anything can hurt samsite",
"samsite can hurt minicopter",
"samsite can hurt players",
"samsite can hurt ch47",
"samsite can hurt balloons",
"players can hurt fireworks",
"elevator can hurt players",
"players can hurt roadsigns",
"bradley can hurt anything",
"anything can hurt roadsigns",
"players can hurt simpleshark",
"simpleshark can hurt players",
"players can hurt ladder.wooden.wall",
"sentry.scientist.static can hurt players",
"players can hurt chinesenewyear",
"anything can hurt npcs",
"anything can hurt dispensers",
"heli can hurt anything",
"players can hurt traps",
"players can hurt teslacoil",
"players can hurt samsite",
"players can hurt npcs",
"players can hurt npcscientist",
"players can hurt heli",
"players can hurt horse",
"players can hurt npcmurderer",
"traps can hurt players",
"barricades can hurt players",
"players can hurt barricades",
"highwalls can hurt players",
"npcs can hurt players",
"npcs can hurt npcs",
"npcs can hurt npcmurderer",
"npcs can hurt npcscientist",
"npcscientist can hurt npcs",
"npcscientist can hurt players",
"npcscientist can hurt npcmurderer",
"npcmurderer can hurt npcs",
"npcmurderer can hurt players",
"npcmurderer can hurt npcscientist",
"players can hurt survey",
"landmine cannot hurt players"
]
},
{
"name": "raid",
"enabled": false,
"defaultAllowDamage": false,
"flags": "AuthorizedDamage, HeliDamageLocked, HumanNPCDamage, SelfDamage",
"rules": [
"anything can hurt dispensers",
"anything can hurt samsites",
"anything can hurt players",
"heli can hurt anything",
"players can hurt players",
"players can hurt traps",
"players can hurt teslacoil",
"players can hurt doors",
"players can hurt buildings",
"players can hurt deployables",
"players can hurt storages",
"players can hurt barricades",
"players can hurt npcs",
"players can hurt npcscientist",
"players can hurt npcmurderer",
"players can hurt balloons",
"players can hurt minicopter",
"players can hurt samsite",
"players can hurt heli",
"players can hurt horse",
"explosives can hurt players",
"traps can hurt players",
"traps can hurt npcs",
"teslacoil can hurt anything",
"teslacoil can hurt players",
"barricades can hurt players",
"highwalls can hurt players",
"npcs can hurt players",
"npcs can hurt npcs",
"npcs can hurt npcmurderer",
"npcs can hurt npcscientist",
"npcscientist can hurt npcs",
"npcscientist can hurt players",
"npcscientist can hurt npcmurderer",
"npcmurderer can hurt npcs",
"npcmurderer can hurt players",
"npcmurderer can hurt npcscientist",
"fire can hurt players",
"fire can hurt traps",
"fire can hurt teslacoil",
"fire can hurt doors",
"fire can hurt buildings",
"fire can hurt deployables",
"fire can hurt storages",
"anything can hurt resources",
"anything can hurt samsite",
"anything can hurt barricades",
"samsite can hurt minicopter",
"samsite can hurt heli",
"samsite can hurt ch47.entity",
"samsite can hurt players",
"players can hurt fireworks",
"samsite can hurt balloons",
"anything can hurt roadsigns",
"players can hurt roadsigns"
]
}
],
"Allow Killing Sleepers": false,
"Entity Groups": [
{
"name": "survey",
"members": "survey_crater_oil, survey_crater",
"exclusions": ""
},
{
"name": "landmine",
"members": "trap.landmine",
"exclusions": "BasePlayer"
},
{
"name": "ladder.wooden.wall",
"members": "ladder.wooden.wall, survey_crater_oil, survey_crater",
"exclusions": "BasePlayer"
},
{
"name": "bradley",
"members": "BradleyAPC, maincannonshell",
"exclusions": "BasePlayer"
},
{
"name": "mlrs",
"members": "MLRSRocket, rocket_mlrs",
"exclusions": ""
},
{
"name": "simpleshark",
"members": "simpleshark",
"exclusions": ""
},
{
"name": "deployables",
"members": "mining.pumpjack, mining.quarry, mining.pumpjack, mining_quarry, miningquarry_static, pumpjack-static, small_refinery_static, furnace_static, refinery_small_deployed, planter.large.deployed, planter.small.deployed, furnace.large, furnace, generator.wind.scrap, electric.windmill.small, water_catcher_large, water_catcher_small, waterpurifier.deployed, waterstorage, waterbarrel, watchtower.wood, composter, water.catcher.small, water.catcher.large, water.barrel, large.furnace, vendingmachine.deployed, sign.pole.banner.large, sign.pictureframe.tall, photoframe.landscape, sign.pictureframe.landscape, photoframe.portrait, sign.pictureframe.portrait, sign.wooden.huge, sign.wooden.large, sign.pictureframe.xxl, sign.pictureframe.xl, sign.wooden.small, wall.window.bars.wood, wall.window.bars.metal, wall.window.glass.reinforced, wall.window.bars.toptier, reactivetarget_deployed",
"exclusions": ""
},
{
"name": "fireworks",
"members": "PFXRepeatingFirework, BaseFirework, MortarFirework, mortarpattern",
"exclusions": ""
},
{
"name": "chinesenewyear",
"members": "sky_lantern, skylantern.deployed, skylantern.skylantern.green, skylantern.skylantern.red, skylantern.skylantern.orange, skylantern.skylantern.purple",
"exclusions": ""
},
{
"name": "dispensers",
"members": "BaseCorpse, HelicopterDebris",
"exclusions": ""
},
{
"name": "minicopter",
"members": "minicopter, minicopter.entity, scraptransporthelicopter",
"exclusions": ""
},
{
"name": "balloons",
"members": "hotairballoon",
"exclusions": ""
},
{
"name": "samsite",
"members": "sam_site_turret_deployed",
"exclusions": ""
},
{
"name": "explosives",
"members": "explosive.satchel, explosive.timed, ammo.rocket.smoke, ammo.rocket.basic, ammo.rocket.hv, ammo.rocket.smoke, ammo.rocket.fire, ammo.rifle.incendiary, ammo.rifle.explosive, grenade.f1, grenade.beancan, ammo.grenadelauncher.he, ammo.shotgun.fire, arrow.fire, surveycharge",
"exclusions": ""
},
{
"name": "roadsigns",
"members": "roadsign, roadsign1, roadsign2, roadsign3, roadsign4, roadsign5, roadsign6, roadsign7, roadsign8, roadsign9, roadsign10",
"exclusions": ""
},
{
"name": "players",
"members": "BasePlayer",
"exclusions": ""
},
{
"name": "traps",
"members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
"exclusions": ""
},
{
"name": "teslacoil",
"members": "TeslaCoil, teslacoil.deployed",
"exclusions": ""
},
{
"name": "barricades",
"members": "barricade.wood, barricade.woodwire",
"exclusions": ""
},
{
"name": "highwalls",
"members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
"exclusions": ""
},
{
"name": "heli",
"members": "BaseHelicopter",
"exclusions": ""
},
{
"name": "doors",
"members": "door.hinged.toptier, door.hinged.wood, door.hinged.metal, door.double.hinged.metal, door.double.hinged.toptier, door.double.hinged.wood, door.hinged.garage_a, floor.ladder.hatch, wall.frame.garagedoor",
"exclusions": ""
},
{
"name": "buildings",
"members": "wall, wall.frame, wall.half, wall.low, wall.doorway, wall.frame.shopfront, wall.frame.shopfront.metal, wall.window, foundation, foundation, foundation.steps, foundation.triangle, floor.frame, floor.grill, floor.triangle, floor, wall.frame.garagedoor, wall.frame.fence, wall.frame.cell, wall.window.bars, shutter.metal.embrasure, roof.triangle",
"exclusions": ""
},
{
"name": "horse",
"members": "ridablehorse.entity, horse.entity, testridablehorse",
"exclusions": ""
},
{
"name": "npcs",
"members": "NPCPlayerApex, BradleyAPC, frankensteinpet",
"exclusions": ""
},
{
"name": "npcscientist",
"members": "ScientistNPC, scientist, ALLScientist, frankensteinpet",
"exclusions": ""
},
{
"name": "npcplayer",
"members": "frankensteinpet_corpse",
"exclusions": ""
},
{
"name": "npcmurderer",
"members": "Murderer, NPCMurderer, scarecrow",
"exclusions": ""
},
{
"name": "fire",
"members": "FireBall, fireball_small, fireball_small_arrow, fireball_small_shotgun, flamethrower_fireball, flameturret_fireball, oilfireball2, oilfireballsmall",
"exclusions": ""
},
{
"name": "sentry.scientist.static",
"members": "sentry.scientist.static",
"exclusions": ""
},
{
"name": "storages",
"members": "box.wooden.large, woodbox_deployed, fridge.deployed, locker.deployed, cupboard.tool.deployed",
"exclusions": ""
},
{
"name": "resources",
"members": "ResourceEntity, TreeEntity, OreResourceEntity",
"exclusions": ""
}
]
} "RuleSets": [
{
"name": "default",
"enabled": true,
"defaultAllowDamage": false,
"flags": " NoHeliDamage, HeliDamageLocked, HumanNPCDamage,NoHeliDamageQuarry, LockedBoxesImmortal, LockedDoorsImmortal,TwigDamage,SamSitesIgnorePlayers",
"rules": [
"players cannot hurt players",
"teslacoil cannot hurt players",
"explosives cannot hurt players",
"players cannot hurt doors",
"players cannot hurt buildings",
"players cannot hurt deployables",
"players cannot hurt storages",
"players cannot hurt balloons",
"players cannot hurt minicopter",
"fire cannot hurt players",
"fire cannot hurt traps",
"fire cannot hurt teslacoil",
"fire cannot hurt doors",
"fire cannot hurt buildings",
"fire cannot hurt deployables",
"fire cannot hurt storages",
"mlrs cannot hurt anything",
"fire can hurt npcs",
"fire can hurt npcmurderer",
"fire can hurt npcscientist",
"anything can hurt resources",
"anything can hurt samsite",
"samsite can hurt minicopter",
"samsite can hurt players",
"samsite can hurt ch47",
"samsite can hurt balloons",
"players can hurt fireworks",
"elevator can hurt players",
"players can hurt roadsigns",
"bradley can hurt anything",
"anything can hurt roadsigns",
"players can hurt simpleshark",
"simpleshark can hurt players",
"players can hurt ladder.wooden.wall",
"sentry.scientist.static can hurt players",
"players can hurt chinesenewyear",
"anything can hurt npcs",
"anything can hurt dispensers",
"heli can hurt anything",
"players can hurt traps",
"players can hurt teslacoil",
"players can hurt samsite",
"players can hurt npcs",
"players can hurt npcscientist",
"players can hurt heli",
"players can hurt horse",
"players can hurt npcmurderer",
"traps can hurt players",
"barricades can hurt players",
"players can hurt barricades",
"highwalls can hurt players",
"npcs can hurt players",
"npcs can hurt npcs",
"npcs can hurt npcmurderer",
"npcs can hurt npcscientist",
"npcscientist can hurt npcs",
"npcscientist can hurt players",
"npcscientist can hurt npcmurderer",
"npcmurderer can hurt npcs",
"npcmurderer can hurt players",
"npcmurderer can hurt npcscientist",
"players can hurt survey",
"deployable cannot hurt anything"
]
},
"Allow Killing Sleepers": false,
"Entity Groups": [
{
"name": "deployable",
"members": "landmine,beartrap",
"exclusions": ""
},it's not a bug. the plugin is designed so that most flags will override rules, including SelfDamage
your config is very bloated btw. you should take a look at the default config and build off of it
nivexit's not a bug. the plugin is designed so that most flags will override rules, including SelfDamage
your config is very bloated btw. you should take a look at the default config and build off of it
you 're right , it wasn 't a bug ! but I meant about my own mistake , which I called a bug ! there was a rule that allowed damage earlier , which I couldn 't immediately notice ! and you're right, I need to redo my config because it's very big! because of this , there may probably be lags on the server , and a large load ! am I right? I would like to know your opinion if I can create just 2 or 3 lines specifying all the objects that will be destroyed and that will not be destroyed by the player and the third one will call out who can destroy the object, for example, so that static could destroy the buildings of the players or kill the target player! do you think it would be more correct ? make 3 rules ?
you can do that sure but i recommend starting with the default config as i've included nearly everything to have a good starting point
nivexyou can do that sure but i recommend starting with the default config as i've included nearly everything to have a good starting point
I will do so , thank you so much for your efforts !
no problem enjoy