Snowmobile does not take damage but are in rulesetSolved

{
"Config Version": "2.0.6",
"Default RuleSet": "default",
"Configuration Options": {
"handleDamage": true,
"useZones": true,
"Trace To Player Console": false,
"Trace To Server Console": false,
"Maximum Distance From Player To Trace": 0.0
},
"Mappings": {
"default": "default"
},
"Schedule": {
"enabled": false,
"useRealtime": false,
"broadcast": false,
"entries": []
},
"RuleSets": [
{
"name": "default",
"enabled": true,
"defaultAllowDamage": false,
"flags": "FriendlyFire, AuthorizedDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, SamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers",
"rules": [
"anything can hurt dispensers",
"anything can hurt resources",
"anything can hurt barricades",
"anything can hurt traps",
"anything can hurt heli",
"anything can hurt npcs",
"anything can hurt players",
"nothing can hurt ch47",
"nothing can hurt cars",
"nothing can hurt mini",
"nothing can hurt ridablehorses",
"cars cannot hurt anything",
"ch47 cannot hurt anything",
"ch47 can hurt ch47",
"scrapheli can hurt scrapheli",
"players cannot hurt players",
"players cannot hurt traps",
"players cannot hurt mini",
"guards cannot hurt players",
"fire cannot hurt players",
"traps cannot hurt players",
"highwalls can hurt players",
"barricades cannot hurt players",
"npcs can hurt players",
"junkyard cannot hurt anything",
"mlrs cannot hurt anything",
"junkyard can hurt cars",
"mini can hurt mini",
"snowmobile can hurt snowmobile"
]
}
],
"Entity Groups": [
{
"name": "barricades",
"members": "Barricade, icewall, GraveYardFence",
"exclusions": "barricade.concrete, barricade.sandbags, barricade.metal, barricade.stone, barricade.wood, barricade.woodwire"
},
{
"name": "dispensers",
"members": "BaseCorpse, HelicopterDebris, PlayerCorpse, NPCPlayerCorpse, HorseCorpse",
"exclusions": ""
},
{
"name": "fire",
"members": "FireBall, FlameExplosive, FlameThrower, BaseOven, FlameTurret, rocket_heli_napalm, napalm, oilfireball2",
"exclusions": ""
},
{
"name": "guards",
"members": "bandit_guard, scientistpeacekeeper, sentry.scientist.static",
"exclusions": ""
},
{
"name": "heli",
"members": "BaseHelicopter",
"exclusions": ""
},
{
"name": "highwalls",
"members": "SimpleBuildingBlock, wall.external.high.ice, gates.external.high.stone, gates.external.high.wood",
"exclusions": ""
},
{
"name": "ridablehorses",
"members": "RidableHorse",
"exclusions": ""
},
{
"name": "cars",
"members": "BasicCar, ModularCar, BaseModularVehicle, BaseVehicleModule, VehicleModuleEngine, VehicleModuleSeating, VehicleModuleStorage, VehicleModuleTaxi, ModularCarSeat",
"exclusions": ""
},
{
"name": "mini",
"members": "minicopter.entity",
"exclusions": ""
},
{
"name": "snowmobile",
"members": "snowmobile",
"exclusions": ""
},
{
"name": "scrapheli",
"members": "ScrapTransportHelicopter",
"exclusions": ""
},
{
"name": "ch47",
"members": "ch47.entity",
"exclusions": ""
},
{
"name": "npcs",
"members": "ch47scientists.entity, BradleyAPC, HumanNPC, NPCPlayer, ScientistNPC, TunnelDweller, SimpleShark, UnderwaterDweller, Zombie, ZombieNPC",
"exclusions": ""
},
{
"name": "players",
"members": "BasePlayer, FrankensteinPet",
"exclusions": ""
},
{
"name": "resources",
"members": "ResourceEntity, TreeEntity, OreResourceEntity, LootContainer",
"exclusions": "hobobarrel.deployed"
},
{
"name": "samsites",
"members": "sam_site_turret_deployed",
"exclusions": "sam_static"
},
{
"name": "traps",
"members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor",
"exclusions": ""
},
{
"name": "mlrs",
"members": "MLRSRocket, rocket_mlrs",
"exclusions": ""
},
{
"name": "junkyard",
"members": "magnetcrane.entity, carshredder.entity",
"exclusions": ""
}
],
"Allow Killing Sleepers": false
}

Forgot to put in Tomahasnowmobile in ruleset.

wait what does the ruleset look like then?

{
"name": "snowmobile",
"members": "snowmobile, tomahasnowmobile",
"exclusions": ""
},

 

And it worked. However players are still able to damage it even when "players cannot hurt snowmobile", are on. The same with minis. This happened after I putted AuthorizedDamage on, that was needed for players to remove own walls.

that is how the flag works. it overrides rules as well. the flag is explained in the documentation. authorization does not just mean TC access, it also applies when not building blocked

nivex

that is how the flag works. it overrides rules as well. the flag is explained in the documentation. authorization does not just mean TC access, it also applies when not building blocked

AuthorizedDamageRequiresOwnership work great, however this just do that players in a team only are able to do damage on buildingblocks placed by that player only.

AuthorizedDamage, CupboardOwnership works even better! however players are still able to do damage to others cars, snowmobiles and minis outside of TC.

Can't figure out a perfect solusion where the mini, car ect have collision damage on (with xx can hurt xx) AND are protected by players (even with "players cannot hurt mini" ect. on.

 

Also, another thing. Hows the update comming? any news regarding the MLRS rockets? ^^

ill try to figure something out

no idea on the update. keep running into game bugs

Locked automatically