I haven't made any changes, but after updating the server and Oxide, APC's no longer take main gun damage, Vulcans do. Only main gun missiles.
APC's no longer take main gun damageSolved
I created a new server and tested it with only TruePVE.
As I expected, only the main gun did not take any damage.
config
{
"Config Version": "2.0.5",
"Default RuleSet": "default",
"Configuration Options": {
"handleDamage": true,
"useZones": true,
"Trace To Player Console": true,
"Trace To Server Console": true,
"Maximum Distance From Player To Trace": 0.0
},
"Mappings": {
"default": "default",
"5": "PVP"
},
"Schedule": {
"enabled": false,
"useRealtime": false,
"broadcast": false,
"entries": []
},
"RuleSets": [
{
"name": "default",
"enabled": true,
"defaultAllowDamage": false,
"flags": "AuthorizedDamage, HeliDamageLocked, CupboardOwnership, SelfDamage, SamSitesIgnorePlayers",
"rules": [
"anything can hurt dispensers",
"heli can hurt anything",
"players cannot hurt players",
"players cannot hurt traps",
"players cannot hurt teslacoil",
"players cannot hurt doors",
"players cannot hurt buildings",
"players cannot hurt deployables",
"players cannot hurt storages",
"players cannot hurt balloons",
"players cannot hurt minicopter",
"players cannot hurt samsite",
"players cannot hurt barricades",
"players can hurt npcs",
"players can hurt npcscientist",
"players can hurt heli",
"players can hurt horse",
"players can hurt npcmurderer",
"explosives cannot hurt players",
"traps can hurt players",
"traps can hurt npcs",
"teslacoil can hurt anything",
"teslacoil cannot hurt players",
"barricades cannot hurt players",
"npcs can hurt players",
"npcs can hurt npcs",
"npcs can hurt npcmurderer",
"npcs can hurt npcscientist",
"npcscientist can hurt npcs",
"npcscientist can hurt players",
"npcscientist can hurt npcmurderer",
"npcmurderer can hurt npcs",
"npcmurderer can hurt players",
"npcmurderer can hurt npcscientist",
"fire cannot hurt players",
"fire can hurt traps",
"fire cannot hurt teslacoil",
"fire cannot hurt doors",
"fire cannot hurt buildings",
"fire cannot hurt deployables",
"fire cannot hurt storages",
"fire can hurt npcs",
"fire can hurt npcmurderer",
"fire can hurt npcscientist",
"anything can hurt resources",
"anything can hurt samsite",
"samsite can hurt minicopter",
"samsite can hurt players",
"samsite can hurt heli",
"samsite can hurt balloons",
"minicopter cannot hurt minicopter",
"highwalls can hurt players",
"players cannot hurt highwalls",
"teslacoil cannot hurt teslacoil",
"pet cannot hurt players",
"pet can hurt npcs",
"pet can hurt npcscientist",
"pet can hurt npcmurderer",
"npcs can hurt pet",
"npcscientist can hurt pet",
"npcmurderer can hurt pet",
"mlrs cannot hurt anything",
"mlrs cannot hurt horse",
"mlrs cannot hurt cars"
]
},
{
"name": "PVP",
"enabled": false,
"defaultAllowDamage": true,
"flags": "AuthorizedDamage, HeliDamageLocked, HumanNPCDamage, SelfDamage",
"rules": [
"anything can hurt dispensers",
"anything can hurt players",
"heli can hurt anything",
"players can hurt players",
"players can hurt traps",
"players can hurt teslacoil",
"players can hurt doors",
"players can hurt buildings",
"players can hurt deployables",
"players can hurt storages",
"players can hurt barricades",
"players can hurt npcs",
"players can hurt npcscientist",
"players can hurt npcmurderer",
"players can hurt balloons",
"players can hurt minicopter",
"players can hurt samsite",
"players can hurt heli",
"players can hurt horse",
"explosives can hurt players",
"traps can hurt players",
"traps can hurt npcs",
"teslacoil can hurt anything",
"teslacoil can hurt players",
"barricades can hurt players",
"highwalls can hurt players",
"npcs can hurt players",
"npcs can hurt npcs",
"npcs can hurt npcmurderer",
"npcs can hurt npcscientist",
"npcscientist can hurt npcs",
"npcscientist can hurt players",
"npcscientist can hurt npcmurderer",
"npcmurderer can hurt npcs",
"npcmurderer can hurt players",
"npcmurderer can hurt npcscientist",
"fire can hurt players",
"fire can hurt traps",
"fire can hurt teslacoil",
"fire can hurt doors",
"fire can hurt buildings",
"fire can hurt deployables",
"fire can hurt storages",
"anything can hurt resources",
"anything can hurt samsite",
"samsite can hurt minicopter",
"samsite can hurt heli",
"samsite can hurt players",
"samsite can hurt balloons"
]
}
],
"Entity Groups": [
{
"name": "pet",
"members": "FrankensteinPet",
"exclusions": ""
},
{
"name": "mlrs",
"members": "MLRSRocket, rocket_mlrs, mlrs.entity",
"exclusions": ""
},
{
"name": "cars",
"members": "RidableHorse, testridablehorse, BasicCar, ModularCar, BaseModularVehicle, BaseVehicleModule, VehicleModuleEngine, VehicleModuleSeating, VehicleModuleStorage, VehicleModuleTaxi, ModularCarSeat, car_chassis_1module.entity, car_chassis_2module.entity, car_chassis_3module.entity, car_chassis_4module.entity",
"exclusions": ""
},
{
"name": "deployables",
"members": "mining.pumpjack, mining.quarry, mining.pumpjack, mining_quarry, miningquarry_static, pumpjack-static, small_refinery_static, furnace_static, refinery_small_deployed, planter.large.deployed, planter.small.deployed, furnace.large, furnace, generator.wind.scrap, electric.windmill.small, water_catcher_large, water_catcher_small, waterpurifier.deployed, waterstorage, waterbarrel, watchtower.wood, composter, water.catcher.small, water.catcher.large, water.barrel, large.furnace, vendingmachine.deployed",
"exclusions": ""
},
{
"name": "dispensers",
"members": "BaseCorpse, HelicopterDebris",
"exclusions": ""
},
{
"name": "minicopter",
"members": "minicopter, minicopter.entity, scraptransporthelicopter",
"exclusions": ""
},
{
"name": "balloons",
"members": "hotairballoon",
"exclusions": ""
},
{
"name": "samsite",
"members": "sam_site_turret_deployed",
"exclusions": "sam_static, samsite_static"
},
{
"name": "explosives",
"members": "sam_ammo, rocket_sam, explosive.satchel, explosive.timed, ammo.rocket.smoke, ammo.rocket.basic, ammo.rocket.hv, ammo.rocket.smoke, ammo.rocket.fire, ammo.rifle.incendiary, ammo.rifle.explosive, grenade.f1, grenade.beancan, ammo.grenadelauncher.he, ammo.shotgun.fire, arrow.fire, surveycharge",
"exclusions": ""
},
{
"name": "players",
"members": "BasePlayer",
"exclusions": ""
},
{
"name": "traps",
"members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
"exclusions": ""
},
{
"name": "teslacoil",
"members": "TeslaCoil, teslacoil.deployed",
"exclusions": ""
},
{
"name": "barricades",
"members": "Barricade, barricade.sandbags, barricade.stone, barricade.cover.wood",
"exclusions": ""
},
{
"name": "highwalls",
"members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
"exclusions": ""
},
{
"name": "heli",
"members": "BaseHelicopter, magnetcrane.entity, carshredder.entity",
"exclusions": ""
},
{
"name": "doors",
"members": "door.hinged.toptier, door.hinged.wood, door.hinged.metal, door.double.hinged.metal, door.double.hinged.toptier, door.double.hinged.wood, door.hinged.garage_a, floor.ladder.hatch",
"exclusions": ""
},
{
"name": "buildings",
"members": "wall, wall.frame, wall.half, wall.low, wall.doorway, wall.frame.shopfront, wall.frame.shopfront.metal, wall.window, foundation, foundation, foundation.steps, foundation.triangle, floor.frame, floor.grill, floor, floor.triangle, wall.frame.garagedoor, wall.frame.fence, wall.frame.cell, wall.window.bars, shutter.metal.embrasure",
"exclusions": ""
},
{
"name": "horse",
"members": "ridablehorse.entity, horse.entity, testridablehorse",
"exclusions": ""
},
{
"name": "npcs",
"members": "ch47scientists.entity, BradleyAPC, HTNAnimal, HTNPlayer, HumanNPC, HumanNPCNew, NPCMurderer, NPCPlayer, Scientist, ScientistNPC, ScientistNPCNew, TunnelDweller, SimpleShark, UnderwaterDweller, Zombie",
"exclusions": ""
},
{
"name": "npcscientist",
"members": "ScientistNPC, scientist, ALLScientist",
"exclusions": ""
},
{
"name": "npcmurderer",
"members": "Murderer, NPCMurderer, scarecrow",
"exclusions": ""
},
{
"name": "fire",
"members": "FireBall, fireball_small, fireball_small_arrow, fireball_small_shotgun, flamethrower_fireball, flameturret_fireball, oilfireball2, oilfireballsmall",
"exclusions": ""
},
{
"name": "storages",
"members": "box.wooden.large, woodbox_deployed, fridge.deployed, locker.deployed, cupboard.tool.deployed",
"exclusions": ""
},
{
"name": "resources",
"members": "ResourceEntity, TreeEntity, OreResourceEntity",
"exclusions": ""
}
],
"Allow Killing Sleepers": false
}Merged post
Hello, is anyone there? Are you busy?
This issue is still ongoing. Hello?
Merged post
Added support for maincannonshell from the Bradley APC:
{
"name": "bradley",
"members": "BradleyAPC, maincannonshell",
"exclusions": "BasePlayer"
},
This applies to both the bradley and it's main cannon shells, with the exception players, and uses the the rule:bradley cannot hurt anything
This allows damage to players, prevents damage to everything else and removes the need for entity groups for buildings and deployables.
You were talking about just copy-pasting this to solve the problem, I don't understand why no one is telling me this lol.
Locked automatically