Nothing can hurt mini are in the ruleset but players can still damage it

{
"Config Version": "2.0.6",
"Default RuleSet": "default",
"Configuration Options": {
"handleDamage": true,
"useZones": true,
"Trace To Player Console": false,
"Trace To Server Console": false,
"Maximum Distance From Player To Trace": 0.0
},
"Mappings": {
"default": "default"
},
"Schedule": {
"enabled": false,
"useRealtime": false,
"broadcast": false,
"entries": []
},
"RuleSets": [
{
"name": "default",
"enabled": true,
"defaultAllowDamage": false,
"flags": "FriendlyFire, AuthorizedDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, SamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers",
"rules": [
"anything can hurt dispensers",
"anything can hurt resources",
"anything can hurt barricades",
"anything can hurt traps",
"anything can hurt heli",
"anything can hurt npcs",
"anything can hurt players",
"nothing can hurt ch47",
"nothing can hurt cars",
"nothing can hurt mini",
"nothing can hurt ridablehorses",
"cars cannot hurt anything",
"ch47 cannot hurt anything",
"ch47 can hurt ch47",
"scrapheli can hurt scrapheli",
"players cannot hurt players",
"players cannot hurt traps",
"guards cannot hurt players",
"fire cannot hurt players",
"traps cannot hurt players",
"highwalls can hurt players",
"barricades cannot hurt players",
"npcs can hurt players",
"junkyard cannot hurt anything",
"mlrs cannot hurt anything",
"junkyard can hurt cars",
"mini can hurt mini"
]
}
],
"Entity Groups": [
{
"name": "barricades",
"members": "Barricade, icewall, GraveYardFence",
"exclusions": "barricade.concrete, barricade.sandbags, barricade.metal, barricade.stone, barricade.wood, barricade.woodwire"
},
{
"name": "dispensers",
"members": "BaseCorpse, HelicopterDebris, PlayerCorpse, NPCPlayerCorpse, HorseCorpse",
"exclusions": ""
},
{
"name": "fire",
"members": "FireBall, FlameExplosive, FlameThrower, BaseOven, FlameTurret, rocket_heli_napalm, napalm, oilfireball2",
"exclusions": ""
},
{
"name": "guards",
"members": "bandit_guard, scientistpeacekeeper, sentry.scientist.static",
"exclusions": ""
},
{
"name": "heli",
"members": "BaseHelicopter",
"exclusions": ""
},
{
"name": "highwalls",
"members": "SimpleBuildingBlock, wall.external.high.ice, gates.external.high.stone, gates.external.high.wood",
"exclusions": ""
},
{
"name": "ridablehorses",
"members": "RidableHorse",
"exclusions": ""
},
{
"name": "cars",
"members": "BasicCar, ModularCar, BaseModularVehicle, BaseVehicleModule, VehicleModuleEngine, VehicleModuleSeating, VehicleModuleStorage, VehicleModuleTaxi, ModularCarSeat",
"exclusions": ""
},
{
"name": "mini",
"members": "minicopter.entity",
"exclusions": ""
},
{
"name": "scrapheli",
"members": "ScrapTransportHelicopter",
"exclusions": ""
},
{
"name": "ch47",
"members": "ch47.entity",
"exclusions": ""
},
{
"name": "npcs",
"members": "ch47scientists.entity, BradleyAPC, HumanNPC, NPCPlayer, ScientistNPC, TunnelDweller, SimpleShark, UnderwaterDweller, Zombie, ZombieNPC",
"exclusions": ""
},
{
"name": "players",
"members": "BasePlayer, FrankensteinPet",
"exclusions": ""
},
{
"name": "resources",
"members": "ResourceEntity, TreeEntity, OreResourceEntity, LootContainer",
"exclusions": "hobobarrel.deployed"
},
{
"name": "samsites",
"members": "sam_site_turret_deployed",
"exclusions": "sam_static"
},
{
"name": "traps",
"members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor",
"exclusions": ""
},
{
"name": "mlrs",
"members": "MLRSRocket, rocket_mlrs",
"exclusions": ""
},
{
"name": "junkyard",
"members": "magnetcrane.entity, carshredder.entity",
"exclusions": ""
}
],
"Allow Killing Sleepers": false
}

AuthorizedDamage is a flag and flags can and will override rules. you can try adding AuthorizedDamageRequiresOwnership. there are multiple threads on this already

nivex

AuthorizedDamage is a flag and flags can and will override rules. you can try adding AuthorizedDamageRequiresOwnership. there are multiple threads on this already

AuthorizedDamageRequiresOwnership seem to just do that even I as owner can't do damage at all.

AuthorizedDamageRequiresOwnership plus AuthorizedDamage does just do as with AuthorizedDamage only.

nothing can hurt mini are also on, have tried players cannot hurt mini

I have looked at a lot of other theads, nothing seem to change it.

have tired resetting plugin. As soon as I put "AuthorizedDamage" on, you and ALL other players can hurt mini.