{
"name": "pvp",
"enabled": true,
"defaultAllowDamage": true,
"flags": "AuthorizedDamage, HumanNPCDamage, SelfDamage",
"rules": [
"anything can hurt dispensers",
"anything can hurt players",
"players can hurt players",
"anything can hurt traps",
"traps can hurt players",
"players can hurt barricades",
"barricades can hurt players",
"highwalls can hurt players",
"anything can hurt heli",
"anything can hurt npcs",
"fire can hurt players",
"anything can hurt resources"
]
zone I used to test it:
{
"Name": "PVP",
"Radius": 100.0,
"Radiation": 0.0,
"Comfort": 0.0,
"Temperature": 0.0,
"SafeZone": false,
"Location": "1341.031 17.834 -791.8757",
"Size": "0 0 0",
"Rotation": "0 0 0",
"Id": "536398",
"ParentID": null,
"EnterMessage": "",
"LeaveMessage": "",
"Permission": null,
"EjectSpawns": null,
"Enabled": true,
"Flags": "None"
},
can still damage my own base.