Prevent Damage To Cars(Yes I tried the other thread/post)Not An Issue
So here is my configuration and what is happening is I myself(maybe it's because I own it?), can shoot my own car, is there a way around to make it so a player cannot hurt their own car or another player can't hurt cars but still decay like normal & still be able to hurt the car running into things? also is there a way to make it so that normal map traps hurt people but not the ones placed?(e.g. spike traps from tunnels still hurt, outpost turrets still hurt ect.)

{
  "Config Version": "2.0.4",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true
  },
  "Mappings": {
    "default": "default"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "CupboardOwnership, AuthorizedDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, TurretsIgnorePlayers, TrapsIgnorePlayers, SamSitesIgnorePlayers",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt resources",
        "anything can hurt traps",
        "anything can hurt npcs",
        "anything can hurt npcmurderer",
        "anything can hurt npcscientist",
        "anything can hurt scarecrow",
        "anything can hurt Heli",
        "anything can hurt CH47",
        "fire can hurt anything",
        "npcs can hurt players",
        "mpcmurderer can hurt anything",
        "npcs can hurt anything",
        "traps can hurt npcmurderer",
        "traps can hurt animals",
        "npcscientist can hurt anything",
        "samsite can hurt heli",
        "samsite cannot hurt players",
        "traps can hurt players",
        "nothing can hurt cars",
        "nothing can hurt ridablehorses",
        "cars can hurt anything",
        "mini cannot hurt anything",
        "ch47 cannot hurt anything",
        "players cannot hurt players",
        "players cannot hurt traps",
        "players cannot hurt cars"
      ]
    }
  ],
  "Allow Killing Sleepers": false,
  "Entity Groups": [
    {
      "name": "barricades",
      "members": "Barricade, icewall, GraveYardFence",
      "exclusions": "barricade.concrete, barricade.sandbags, barricade.metal, barricade.stone, barricade.wood, barricade.woodwire"
    },
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris, PlayerCorpse, NPCPlayerCorpse, HorseCorpse",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall, FlameExplosive, FlameThrower, BaseOven, FlameTurret, rocket_heli_napalm, napalm, oilfireball2",
      "exclusions": ""
    },
    {
      "name": "guards",
      "members": "bandit_guard, scientistpeacekeeper, sentry.scientist.static",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "SimpleBuildingBlock, wall.external.high.ice, gates.external.high.stone, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "ridablehorses",
      "members": "RidableHorse",
      "exclusions": ""
    },
    {
      "name": "cars",
      "members": "BasicCar, ModularCar, BaseModularVehicle, BaseVehicleModule, VehicleModuleEngine, VehicleModuleSeating, VehicleModuleStorage, VehicleModuleTaxi, ModularCarSeat",
      "exclusions": ""
    },
    {
      "name": "mini",
      "members": "MiniCopter",
      "exclusions": ""
    },
    {
      "name": "scrapheli",
      "members": "ScrapTransportHelicopter",
      "exclusions": ""
    },
    {
      "name": "ch47",
      "members": "ch47.entity",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "ch47scientists.entity, BradleyAPC, HTNAnimal, HTNPlayer, HumanNPC, NPCMurderer, NPCPlayer, Scientist, ScientistNPC, TunnelDweller, Zombie",
      "exclusions": ""
    },
    {
      "name": "players",
      "members": "BasePlayer",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity, LootContainer",
      "exclusions": "hobobarrel.deployed"
    },
    {
      "name": "samsites",
      "members": "sam_site_turret_deployed",
      "exclusions": "sam_static"
    },
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor",
      "exclusions": ""
    }
  ]
}
AuthorizedDamage

this allows it. please read what each flag does in the documentation.

AuthorizedDamage - Allows players to damage entities they own or have cupboard authorization over

either remove this flag or add the AuthorizedDamageRequiresOwnership flag and then only the owner will be able to damage it.

As per usual, you missed the entire reading of the post and instead decided to "only point me to a flag in documention" anyway, found out it was because if the ceiling was left open, the car still decays if a turret is sticking out. 

nothing you've said has anything to do with the original questions you've asked. the answer I gave is the only answer there is. nice arrogance though. traps is already answered in the 2.0.4 update notes, and was already answered in another thread that you claimed to have read.

Locked automatically