ShotGun Traps, traps in general, plz help.Solved
This is my configuration



What am I trying to do? I basically would like to be able to place bullets into my traps(Which it does not allow me) and have the trap/turrets/whatever damage the NPC. (I use BotSpawn).


{ "Config Version": "2.0.4", "Default RuleSet": "default", "Configuration Options": { "handleDamage": true, "useZones": true }, "Mappings": { "default": "default" }, "Schedule": { "enabled": false, "useRealtime": false, "broadcast": false, "entries": [] }, "RuleSets": [ { "name": "default", "enabled": true, "defaultAllowDamage": true, "flags": "AuthorizedDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, SamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers", "rules": [ "anything can hurt dispensers", "anything can hurt resources", "anything can hurt traps", "anything can hurt npcs", "anything can hurt players", "anything can hurt Heli", "anything can hurt CH47", "nothing can hurt cars", "nothing can hurt ridablehorses", "cars cannot hurt anything", "mini cannot hurt anything", "ch47 cannot hurt anything", "players cannot hurt players", "players cannot hurt traps", "npcs can hurt players", "traps can hurt npcs" ] } ], "Allow Killing Sleepers": false, "Entity Groups": [ { "name": "barricades", "members": "Barricade, icewall, GraveYardFence", "exclusions": "barricade.concrete, barricade.sandbags, barricade.metal, barricade.stone, barricade.wood, barricade.woodwire" }, { "name": "dispensers", "members": "BaseCorpse, HelicopterDebris, PlayerCorpse, NPCPlayerCorpse, HorseCorpse", "exclusions": "" }, { "name": "fire", "members": "FireBall, FlameExplosive, FlameThrower, BaseOven, FlameTurret, rocket_heli_napalm, napalm, oilfireball2", "exclusions": "" }, { "name": "guards", "members": "bandit_guard, scientistpeacekeeper, sentry.scientist.static", "exclusions": "" }, { "name": "heli", "members": "BaseHelicopter", "exclusions": "" }, { "name": "highwalls", "members": "SimpleBuildingBlock, wall.external.high.ice, gates.external.high.stone, gates.external.high.wood", "exclusions": "" }, { "name": "ridablehorses", "members": "RidableHorse", "exclusions": "" }, { "name": "cars", "members": "BasicCar, ModularCar, BaseModularVehicle, BaseVehicleModule, VehicleModuleEngine, VehicleModuleSeating, VehicleModuleStorage, VehicleModuleTaxi, ModularCarSeat", "exclusions": "" }, { "name": "mini", "members": "MiniCopter", "exclusions": "" }, { "name": "scrapheli", "members": "ScrapTransportHelicopter", "exclusions": "" }, { "name": "ch47", "members": "ch47.entity", "exclusions": "" }, { "name": "npcs", "members": "ch47scientists.entity, BradleyAPC, HTNAnimal, HTNPlayer, HumanNPC, NPCMurderer, NPCPlayer, Scientist, ScientistNPC, TunnelDweller, Zombie", "exclusions": "" }, { "name": "players", "members": "BasePlayer", "exclusions": "" }, { "name": "resources", "members": "ResourceEntity, TreeEntity, OreResourceEntity, LootContainer", "exclusions": "hobobarrel.deployed" }, { "name": "samsites", "members": "sam_site_turret_deployed", "exclusions": "sam_static" }, { "name": "traps", "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor", "exclusions": "" } ] }

I see this is meant to be in next update, hopefully soon, I too have what the other guy has TurretsIgnorePlayers but can't place ammo in the traps.

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Nope even removing the flag does not work, traps are still not letting me put shotgun ammo in

Merged post

It works, for those who don't know, you can't use actual shotgun ammo, you use handmade shells.

Locked automatically