Hi Team, I have a server I want to be set with no player to player damage outside of a specific zone, so essentially PVE outside of this zone setup with Zone Manager.
I have a zone 10804325 setup on an island and have the following config in TruePVE:
{
"Config Version": "2.0.4",
"Default RuleSet": "default",
"Configuration Options": {
"handleDamage": true,
"useZones": true
},
"Mappings": {
"PVP Zone": "default"
},
"RuleSets": [
{
"name": "default",
"enabled": true,
"defaultAllowDamage": true,
"flags": "AuthorizedDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, SamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers",
"rules": [
"players cannot hurt buildings",
"nothing can hurt dispensers",
"nothing can hurt resources",
"nothing can hurt barricades",
"anything can hurt players",
"players can hurt traps",
"fire can hurt players",
"traps can hurt players",
"highwalls can hurt players",
"barricades can hurt players"
]
}
],
"Allow Killing Sleepers": false,
"Entity Groups": [
{
"name": "barricades",
"members": "Barricade, icewall, GraveYardFence",
"exclusions": "barricade.concrete, barricade.sandbags, barricade.metal, barricade.stone, barricade.wood, barricade.woodwire"
},
{
"name": "dispensers",
"members": "BaseCorpse, HelicopterDebris, PlayerCorpse, NPCPlayerCorpse, HorseCorpse",
"exclusions": ""
},
{
"name": "fire",
"members": "FireBall, FlameExplosive, FlameThrower, BaseOven, FlameTurret, rocket_heli_napalm, napalm, oilfireball2",
"exclusions": ""
},
{
"name": "guards",
"members": "bandit_guard, scientistpeacekeeper, sentry.scientist.static",
"exclusions": ""
},
{
"name": "heli",
"members": "BaseHelicopter",
"exclusions": ""
},
{
"name": "highwalls",
"members": "SimpleBuildingBlock, wall.external.high.ice, gates.external.high.stone, gates.external.high.wood",
"exclusions": ""
},
{
"name": "ridablehorses",
"members": "RidableHorse",
"exclusions": ""
},
{
"name": "cars",
"members": "BasicCar, ModularCar, BaseModularVehicle, BaseVehicleModule, VehicleModuleEngine, VehicleModuleSeating, VehicleModuleStorage, VehicleModuleTaxi, ModularCarSeat",
"exclusions": ""
},
{
"name": "mini",
"members": "MiniCopter",
"exclusions": ""
},
{
"name": "scrapheli",
"members": "ScrapTransportHelicopter",
"exclusions": ""
},
{
"name": "ch47",
"members": "ch47.entity",
"exclusions": ""
},
{
"name": "npcs",
"members": "ch47scientists.entity, BradleyAPC, HTNAnimal, HTNPlayer, HumanNPC, NPCMurderer, NPCPlayer, Scientist, ScientistNPC, TunnelDweller, Zombie",
"exclusions": ""
},
{
"name": "players",
"members": "BasePlayer",
"exclusions": ""
},
{
"name": "resources",
"members": "ResourceEntity, TreeEntity, OreResourceEntity, LootContainer",
"exclusions": "hobobarrel.deployed"
},
{
"name": "samsites",
"members": "sam_site_turret_deployed",
"exclusions": "sam_static"
},
{
"name": "traps",
"members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor",
"exclusions": ""
}
]
}Any ideas?