Is there a way i can make it so samsites/turrets/traps that are in the map, or admins place can hurt players, to bring immersion to the map, but player places turrets and samsites/traps cannot hurt other players.
Turrets/traps/samsites, map vs. player deployable
samsite is explained in the update notes for version 2.0.0
no, turrets do not use rules and only use flags. I can add support for this in the next update. you must change your entity group to be ready for this update
{
"name": "traps",
"members": "autoturret_deployed, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor",
"exclusions": "NPCAutoTurret"
}no, you cannot do this with the TrapsIgnorePlayers flag. you might be able to remove the flag and add each trap prefab (using /tpve_prod) to the exclusion in the traps entity group. this will allow the trap to trigger, but won't harm the player. if this doesn't work then you either added the wrong prefab name, or it isn't supported. what is the specific map prefab name you are trying to use? I will add support for it using the TrapsIgnorePlayers flag in the next update
basically what i was wanting to do is be able to make it so PVE conent is still playable with the traps around the map sam sites and turrets, but players not being able to set traps/turrets that harm other players, we are a PVE server, so i still want monument traps and turrets to work and shoot players, but players deploying these items to not attack other players.
Merged post
Maybe possible to add like permission grouping? where groups with permissions can add stuff that attack players, but the groups that dont have the permission added, are pure PVE. basically making it so admins can place stuff that can hurt players or traps/turrets/sams that are pre placed on map, if they have the permission side of things, and those that dont have the permission anything they place or do will not harm other players other than NPC's. Not sure if its possible. but is an idea. unless coding for that would be super complex. Just seeing what options there is and if it's possible, if it is not. that is alright :) thank you for the reply!
I understand what you want, and as I've said it's been added in the next update :p
I'll consider permissions, but it will cause a ton of confusion if server owners start randomly granting permissions to the default group and that is a very common problem :/
No problem! i really love your plugin's and what you do, and the fact you have been responding, means alot to me, and alot of other people you help, I'm very impressed by your skills, thank you for the service you provide! Also could name permissions something along the lines like "truePVE.bypass" - being the group that can add stuff that will attack players and basically nullify TruePVE coding, would most likely be an ADMIN permission, just to add stuff in the enviroment that will trigger and function. and then a group that "TruePVE.Enabled" where they have to follow the coding that is entered into the TruePVE aspects within the config/data file databases and such but are affected by those that have the TruePVE.bypass so they can be hurt or w/e by those that have the bypass, but the ones with truePVE just cant place anything able to hurt other players. Idk if this is making any sense, just an idea for future if it is possible :). the ability to make a hybrid server would be really nice.
yes, as I said, I understand what you want. thanks for the kind words