SAM Sites shooting players

It appears SAM sites still shoots players..  I would like it to just ignore playesr... Please advise.

"RuleSets": [{
    "name": "default",
    "enabled": true,
    "defaultAllowDamage": false,
    "flags": "NoHeliDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, AdminsHurtSleepers, NoHeliDamageQuarry, SamSitesIgnorePlayers",
    "rules": [
      "anything can hurt dispensers",
      "anything can hurt players",
      "players cannot hurt players",
      "anything can hurt traps",
      "traps can hurt players",
      "players can hurt barricades",
      "barricades can hurt players",
      "highwalls can hurt players",
      "anything can hurt heli",
      "anything can hurt npcs",
      "fire cannot hurt players",
      "anything can hurt resources",
      "samsites cannot hurt players"
    ]
  },
  {
    "name": "pvp1",
    "enabled": false,
    "defaultAllowDamage": false,
    "flags": "NoHeliDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, SelfDamage, NoHeliDamageQuarry",
    "rules": [
      "players can hurt players",
      "anything can hurt players",
      "players cannot hurt traps",
      "players cannot hurt teslacoil",
      "players cannot hurt doors",
      "players cannot hurt buildings",
      "players cannot hurt deployables",
      "players cannot hurt storages",
      "fire cannot hurt doors",
      "fire cannot hurt buildings",
      "fire cannot hurt deployables",
      "fire cannot hurt storages",
      "explosives cannot hurt buildings",
      "explosives cannot hurt deployables",
      "explosives cannot hurt storages"
    ]
  }
],
"Allow Killing Sleepers": false,
"Entity Groups": [{
    "name": "dispensers",
    "members": "BaseCorpse, HelicopterDebris",
    "exclusions": ""
  },
  {
    "name": "players",
    "members": "BasePlayer",
    "exclusions": ""
  },
  {
    "name": "traps",
    "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
    "exclusions": ""
  },
  {
    "name": "samsites",
    "members": "SamSite, sam_site_turret_deployed",
    "exclusions": "samsite_static, sam_static"
  },
  {
    "name": "barricades",
    "members": "Barricade",
    "exclusions": ""
  },
  {
    "name": "storages",
    "members": "box.wooden.large, woodbox_deployed, fridge.deployed, locker.deployed, cupboard.tool.deployed",
    "exclusions": ""
  },
  {
    "name": "doors",
    "members": "door.hinged.toptier, door.hinged.wood, door.hinged.metal, door.double.hinged.metal, door.double.hinged.toptier, door.double.hinged.wood, door.hinged.garage_a, floor.ladder.hatch",
    "exclusions": ""
  },
  {
    "name": "buildings",
    "members": "wall, wall.frame, wall.half, wall.low, wall.doorway, wall.frame.shopfront, wall.frame.shopfront.metal, wall.window, foundation, foundation, foundation.steps, foundation.triangle, floor.frame, floor.grill, floor, floor.triangle, wall.frame.garagedoor, wall.frame.fence, wall.frame.cell, wall.window.bars, shutter.metal.embrasure, shutter.wood.a, wall.window.glass.reinforced, wall.window.bars.toptier, wall.window.bars, wall.window.bars.metal, wall.window.bars.wood",
    "exclusions": ""
  },
  {
    "name": "explosives",
    "members": "explosive.satchel, explosive.timed, ammo.rocket.smoke, ammo.rocket.basic, ammo.rocket.hv, ammo.rocket.smoke, ammo.rocket.fire, ammo.rifle.incendiary, ammo.rifle.explosive, grenade.f1, grenade.beancan, ammo.grenadelauncher.he, ammo.shotgun.fire, arrow.fire, surveycharge",
    "exclusions": ""
  },
  {
    "name": "highwalls",
    "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
    "exclusions": ""
  },
  {
    "name": "deployables",
    "members": "mining.pumpjack, mining.quarry, mining.pumpjack, mining_quarry, miningquarry_static, pumpjack-static, small_refinery_static, furnace_static, refinery_small_deployed, planter.large.deployed, planter.small.deployed, furnace.large, furnace, generator.wind.scrap, electric.windmill.small, water_catcher_large, water_catcher_small, waterpurifier.deployed, waterstorage, waterbarrel, watchtower.wood, composter, water.catcher.small, water.catcher.large, water.barrel, large.furnace, vendingmachine.deployed",
    "exclusions": ""
  },
  {
    "name": "heli",
    "members": "BaseHelicopter",
    "exclusions": ""
  },
  {
    "name": "npcs",
    "members": "NPCPlayerApex, BradleyAPC",
    "exclusions": ""
  },
  {
    "name": "fire",
    "members": "FireBall",
    "exclusions": ""
  },
  {
    "name": "resources",
    "members": "ResourceEntity, TreeEntity, OreResourceEntity",
    "exclusions": ""
  }
]
}

I did advise, perfectly, in the update notes, and in the documentation... but you ignored it :(

Directly from the update notes....

Fixed SamSitesIgnorePlayers flag - Requires:

{
  "name": "samsites",
  "members": "sam_site_turret_deployed",
  "exclusions": "sam_static"
},
​


Do not add anything, not even SamSite, to members or exclusions as it will completely break the flag and the entity group. You can safely move sam_static to members.