Taking Damage when using rule in PVE Zone replaced and removed MiniCopterIsImmuneToCollision flag.
"mini cannot hurt mini",
"name": "mini",
"members": "minicopter, minicopter.entity, scraptransporthelicopter",
"exclusions": ""
MiniCopterIsImmuneToCollision flagSolved
that works just fine. reload the plugin
Apologies Ive looked and cant see why its not working.
Minis would not break crash in pve zones
I removed MiniCopterIsImmuneToCollision from the flags as it no longer worked. Added the rules & reloaded cant figure out why they are taking damage now any help please?
"name": "default",
"enabled": true,
"defaultAllowDamage": true,
"flags": "AuthorizedDamage, HeliDamageLocked, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, CupboardOwnership, SelfDamage, TwigDamage",
"rules": [
"anything can hurt dispensers",
"heli can hurt anything",
"players cannot hurt players",
"players cannot hurt traps",
"players cannot hurt teslacoil",
"players cannot hurt doors",
"players cannot hurt buildings",
"players cannot hurt deployables",
"players cannot hurt storages",
"players cannot hurt barricades",
"players cannot hurt balloons",
"players cannot hurt mini",
"players cannot hurt samsite",
"players can hurt npcs",
"players can hurt npcscientist",
"players can hurt heli",
"players can hurt horse",
"players can hurt npcmurderer",
"explosives cannot hurt players",
"explosives cannot hurt buildings",
"explosives cannot hurt deployables",
"explosives cannot hurt storages",
"traps can hurt players",
"traps can hurt npcs",
"teslacoil can hurt anything",
"teslacoil can hurt players",
"barricades can hurt players",
"highwalls can hurt players",
"npcs can hurt players",
"npcs can hurt npcs",
"npcs can hurt npcmurderer",
"npcs can hurt npcscientist",
"npcscientist can hurt npcs",
"npcscientist can hurt players",
"npcscientist can hurt npcmurderer",
"npcmurderer can hurt npcs",
"npcmurderer can hurt players",
"npcmurderer can hurt npcscientist",
"fire cannot hurt players",
"fire cannot hurt traps",
"fire cannot hurt teslacoil",
"fire cannot hurt doors",
"fire cannot hurt buildings",
"fire cannot hurt deployables",
"fire cannot hurt storages",
"fire can hurt npcs",
"fire can hurt npcmurderer",
"fire can hurt npcscientist",
"anything can hurt resources",
"anything can hurt samsite",
"mini cannot hurt mini",
"samsite can hurt mini",
"samsite can hurt players",
"samsite can hurt heli",
"samsite can hurt balloons"
]
{
"name": "mini",
"members": "minicopter, minicopter.entity, scraptransporthelicopter",
"exclusions": ""
},
ah right, nearly forgot. SelfDamage flag conflicts with certain rules and is fixed in the next update
also, your config is seriously bloated. you should use the new default config or fix yours
"defaultAllowDamage": true,
this should always be false in PVE rulesets
and case in point, you have way more rules than you need and that puts more load on your server
Merged post
post your entire config via PASTEBIN.COM and I will show you what it should be
ah, right. we should definitely update that post... onto the config
Merged post
https://pastebin.com/EHkjK6sN
Save as TruePVE.json
this may require a little bit of tweaking if I missed anything but otherwise is much simpler than the previous config and will have the same results while using less server resources
Merged post
"samsite can hurt heli",
also i don't understand why this is a rule unless people can fly the patrol helicopter lol. even then it won't work without samsites.alltarget true in server config
Thanks for taking the time out to have a look and rewrite my config … I'll blast it up on a test server to make sure everything works as intended and is the same as my present config. People hate change ..
v2.0.1 also resolved the mini taking damage. The learners will be happy again .. Again Thanks Sir for your efforts.
Maybe you should open up this post
https://umod.org/community/true-pve/24865-perfect-truepve-settings-with-option-for-purge
and update so others wont have similar problems. Im sure you could do without the constant headaches ..
THUMBS UP Nixex !
sure but I recommend that people use the new default config as it covers almost everything. I'm also not going unlock a thread than an admin locked. I'll just make a new one if I decide to