I tried to make PVP at night and TRUE PVE in morning .
i added this https://pastebin.com/ywmSF0BK
But its not working , Nothing is broadcasted ,
Any help will be appriceted .
Schedule PVP not working
thats not a complete config
Not to open a new Thread.. my shedule doesnt work either. Not being a native english speaking person doesnt make it any easier.
This is my Config - i Try to make it possible to PvP between Saturday 10:00 and Sunday 20:00. :-/
{
"Config Version": "1.2.0",
"Default RuleSet": "default",
"Configuration Options": {
"handleDamage": true,
"useZones": true
},
"Mappings": {
"default": "default",
"water_treatment_plant_1": "exclude",
"oilrigai2": "exclude",
"oilrigai": "exclude",
"sphere_tank": "exclude",
"radtown_small_3": "exclude",
"trainyard_1": "exclude",
"airfield_1": "exclude",
"powerplant_1": "exclude",
"military_tunnel_1": "exclude",
"excavator": "exclude",
"launch_site": "exclude",
"harbor_2": "exclude",
"harbor_1": "exclude",
"airfield_1_pvp": "exclude",
"oilrigai_pvp": "exclude"
},
"Schedule": {
"enabled": true,
"useRealtime": true,
"broadcast": true,
"entries": [
"6.00:00 pvp Purge time!",
"0.00:00 default PVE enabled!"]
},
"RuleSets": [
{
"name": "default",
"enabled": true,
"defaultAllowDamage": false,
"flags": "AuthorizedDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, SelfDamage",
"rules": [
"anything can hurt dispensers",
"anything can hurt players",
"players cannot hurt players",
"anything can hurt traps",
"players cannot hurt barricades",
"barricades cannot hurt players",
"highwalls can hurt players",
"anything can hurt heli",
"anything can hurt npcs",
"fire cannot hurt players",
"anything can hurt resources"
"players can hurt roadsigns"
]
},
{
"name": "pvp",
"enabled": true,
"defaultAllowDamage": true,
"flags": "HumanNPCDamage, CupboardOwnership, ProtectedSleepers",
"rules": ["anything can hurt dispensers",
"anything can hurt players",
"players can hurt players",
"anything can hurt traps",
"traps can hurt players",
"players can hurt barricades",
"barricades can hurt players",
"highwalls can hurt players",
"anything can hurt heli",
"anything can hurt npcs",
"fire can hurt players",
"anything can hurt resources"]
}
],
"Allow Killing Sleepers": false,
"Entity Groups": [
{
"name": "dispensers",
"members": "BaseCorpse, HelicopterDebris, PlayerCorpse, NPCPlayerCorpse, HorseCorpse",
"exclusions": ""
},
{
"name": "roadsigns",
"members": "LootContainer",
"exclusions": ""
},
{
"name": "players",
"members": "BasePlayer",
"exclusions": ""
},
{
"name": "traps",
"members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
"exclusions": ""
},
{
"name": "barricades",
"members": "Barricade",
"exclusions": ""
},
{
"name": "highwalls",
"members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
"exclusions": ""
},
{
"name": "heli",
"members": "BaseHelicopter",
"exclusions": ""
},
{
"name": "npcs",
"members": "NPCPlayerApex, BradleyAPC",
"exclusions": ""
},
{
"name": "fire",
"members": "FireBall",
"exclusions": ""
},
{
"name": "resources",
"members": "ResourceEntity, TreeEntity, OreResourceEntity",
"exclusions": ""
}
]
} you need to update