its monday and players still can raid and attack anyone outside the pvp zones.
can you help with this config and see what is wrong? cheers
{
"Config Version": "1.2.0",
"Default RuleSet": "default",
"Configuration Options": {
"handleDamage": true,
"useZones": true
},
"Mappings": {
"default": "default",
"raid": "raid",
"2209368053": "exclude",
"oilrigai2": "exclude",
"oilrigai": "exclude",
"lighthouse_1": "exclude",
"lighthouse_2": "exclude",
"supermarket_1": "exclude",
"gas_station_1": "exclude",
"supermarket_2": "exclude",
"gas_station_2": "exclude",
"supermarket_3": "exclude",
"gas_station_3": "exclude",
"swamp_c": "exclude",
"swamp_b": "exclude",
"swamp_a": "exclude",
"sphere_tank": "exclude",
"mining_quarry_a": "exclude",
"mining_quarry_b": "exclude",
"satellite_dish": "exclude",
"mining_quarry_c": "exclude",
"radtown_small_3": "exclude",
"water_treatment_plant_1": "exclude",
"trainyard_1": "exclude",
"military_tunnel_1": "exclude",
"airfield_1": "exclude",
"launch_site": "exclude",
"excavator": "exclude",
"fishing_village_c": "exclude",
"fishing_village_a": "exclude",
"fishing_village_b": "exclude",
"harbor_2": "exclude",
"miningoutpost_1": "exclude",
"miningoutpost_2": "exclude",
"powerplant_1": "exclude",
"harbor_1": "exclude",
"0417477885": "exclude"
},
"Schedule": {
"enabled": true,
"useRealtime": true,
"broadcast": true,
"entries": [
"0.00:00 raid Raiding enabled!",
"1.00:00 default Raiding disabled!",
"2.00:00 default Raiding disabled!",
"3.00:00 default Raiding disabled!",
"4.00:00 raid Raiding enabled!",
"5.00:00 raid Raiding enabled!",
"6.00:00 raid Raiding enabled!"
]
},
"RuleSets": [
{
"name": "default",
"enabled": true,
"defaultAllowDamage": false,
"flags": "AuthorizedDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, CupboardOwnership, SelfDamage, SamSitesIgnorePlayers, CarsImmunity",
"rules": [
"anything can hurt dispensers",
"anything can hurt traps",
"anything can hurt heli",
"anything can hurt npcs",
"anything can hurt players",
"anything can hurt resources",
"players can hurt barricades",
"players cannot hurt players",
"players cannot hurt buildings",
"fire can hurt players",
"traps can hurt players",
"barricades can hurt players"
]
},
{
"name": "raid",
"enabled": true,
"defaultAllowDamage": true,
"flags": "AuthorizedDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, SelfDamage",
"rules": [
"players can hurt players",
"fire can hurt players",
"traps can hurt players",
"barricades can hurt players"
]
}
],
"Allow Killing Sleepers": false,
"Entity Groups": [
{
"name": "barricades",
"members": "Barricade, icewall, GraveYardFence",
"exclusions": ""
},
{
"name": "dispensers",
"members": "BaseCorpse, HelicopterDebris, PlayerCorpse, NPCPlayerCorpse",
"exclusions": ""
},
{
"name": "fire",
"members": "FireBall, FlameExplosive, FlameThrower, BaseOven, FlameTurret, rocket_heli_napalm, napalm",
"exclusions": ""
},
{
"name": "heli",
"members": "BaseHelicopter",
"exclusions": ""
},
{
"name": "npcs",
"members": "BradleyAPC, ch47scientists.entity, HTNAnimal, HTNPlayer, HumanNPC, NPCMurderer, NPCPlayer, Scientist, ScientistNPC, Zombie",
"exclusions": ""
},
{
"name": "players",
"members": "BasePlayer",
"exclusions": ""
},
{
"name": "resources",
"members": "ResourceEntity, TreeEntity, OreResourceEntity, LootContainer",
"exclusions": ""
},
{
"name": "samsites",
"members": "sam_site_turret_deployed",
"exclusions": "sam_static"
},
{
"name": "traps",
"members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
"exclusions": ""
}
]
}
PVP and Raid still enable after purge time
does reloading the plugin fix it? what else are you using.... dynamic pvp ?
nivexdoes reloading the plugin fix it? what else are you using.... dynamic pvp ?
after i reloaded i got the message Raiding Disabled but players still can do it.
And yes im using Dynamic pvp and ZoneManagerAutoZones
this plugin is not compatible with DynamicPVP until the next update. currently it erases the ruleset due to a bug in truepve introduced a long time ago. thankfully someone has found the issue and the bug will be fixed in the next update
Thank you 🙂
Sorry to bother you again nivex, but what i need to change to auto turrets attack players without being Purge time?
you need to update