NpcAutoTurret

how will i add like the new safe zone turrets are not targeting players

use the TurretsIgnorePlayers flag

 if i do this TurretsIgnorePlayers flag dont work
"name": "traps",
"members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor",
"exclusions": "NPCAutoTurret"

post your entire config from pastebin.com

{
  "Config Version": "2.0.4",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true
  },
  "Mappings": {
    "default": "default"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "TurretsIgnorePlayers, AuthorizedDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, SamSitesIgnorePlayers, TrapsIgnorePlayers, AdminsHurtSleepers, SelfDamage",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt resources",
        "anything can hurt barricades",
        "anything can hurt traps",
        "anything can hurt heli",
        "anything can hurt npcs",
        "anything can hurt players",
        "nothing can hurt ch47",
        "nothing can hurt cars",
        "nothing can hurt mini",
        "nothing can hurt ridablehorses",
        "cars cannot hurt anything",
        "mini cannot hurt anything",
        "ch47 cannot hurt anything",
        "scrapheli cannot hurt anything",
        "players cannot hurt players",
        "players cannot hurt traps",
        "guards cannot hurt players",
        "fire cannot hurt players",
        "traps cannot hurt players",
        "highwalls can hurt players",
        "barricades can hurt players",
        "mini can hurt mini",
		"scrapheli can hurt scrapheli",
        "npcs can hurt players",
		"players cannot hurt mini",
		"npcs can hurt anything"
      ]
    }
  ],
  "Allow Killing Sleepers": false,
  "Entity Groups": [
    {
      "name": "barricades",
      "members": "Barricade, icewall, GraveYardFence",
      "exclusions": "barricade.concrete, barricade.sandbags, barricade.metal, barricade.stone, barricade.wood, barricade.woodwire"
    },
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris, PlayerCorpse, NPCPlayerCorpse, HorseCorpse",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall, FlameExplosive, FlameThrower, BaseOven, FlameTurret, rocket_heli_napalm, napalm, oilfireball2",
      "exclusions": ""
    },
    {
      "name": "guards",
      "members": "bandit_guard, scientistpeacekeeper, sentry.scientist.static",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "SimpleBuildingBlock, wall.external.high.ice, gates.external.high.stone, gates.external.high.wood",
      "exclusions": ""
    },
	{
		"name": "twigs",
		"members": "foundation.twig",
		"exclusions": ""
},
    {
      "name": "ridablehorses",
      "members": "RidableHorse",
      "exclusions": ""
    },
    {
      "name": "cars",
      "members": "BasicCar, ModularCar, BaseModularVehicle, BaseVehicleModule, VehicleModuleEngine, VehicleModuleSeating, VehicleModuleStorage, VehicleModuleTaxi, ModularCarSeat",
      "exclusions": ""
    },
    {
      "name": "mini",
      "members": "MiniCopter",
      "exclusions": ""
    },
    {
      "name": "scrapheli",
      "members": "ScrapTransportHelicopter",
      "exclusions": ""
    },
    {
      "name": "ch47",
      "members": "ch47.entity",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "ch47scientists.entity, BradleyAPC, HTNAnimal, HTNPlayer, HumanNPC, NPCMurderer, NPCPlayer, Scientist, ScientistNPC, TunnelDweller, Zombie",
      "exclusions": ""
    },
    {
      "name": "players",
      "members": "BasePlayer",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity, LootContainer",
      "exclusions": "hobobarrel.deployed"
    },
    {
      "name": "samsites",
      "members": "sam_site_turret_deployed",
      "exclusions": "sam_static"
    },
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor",
      "exclusions": "NPCAutoTurret"
    }
  ]
}

hi, I installed your config and turrets from safe zone target me no problem

im talking about turrets on players base target people too

ah ok. I found the issue which will be fixed in the next update. you can fix it now by changing AutoTurret to autoturret_deployed

    {
      "name": "traps",
      "members": "autoturret_deployed, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, TeslaCoil, spikes.floor",
      "exclusions": "NPCAutoTurret"
    }​

thanks

lol it did not work still targets players

I said next update

i mean autoturret_deployed did not